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Electris PSP: Difference between revisions

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* DCEmu - https://www.dcemu.co.uk/vbulletin/threads/25273-PSP-News-amp-Lik-Sang-Lua-Comp-Entry-11-Electris-1-0
* DCEmu - https://www.dcemu.co.uk/vbulletin/threads/25273-PSP-News-amp-Lik-Sang-Lua-Comp-Entry-11-Electris-1-0


[[Category:Lua games on PSP]]
[[Category:PSP News and Lik Sang 15 Day Lua Coding Comp]]
[[Category:PSP News and Lik Sang 15 Day Lua Coding Comp]]

Latest revision as of 06:32, 24 October 2024

Electris
Electrispsp2.png
General
AuthorStudio Kagato (Kagato)
TypePuzzle
Version1.0
LicenseMixed
Last Updated2006/08/31
Links
Download
Website

Electris is a homebrew puzzle game for the PSP (Playstation Portable), written in Lua.

It was participated in the PSP News & Lik Sang 15 Day Lua Coding Comp (1st place).

Installation

Copy the Electris directory to the /PSP/GAME/ directory on your PSP.

User guide

Electris is a puzzle game in the falling block genre.

The goal is to align the blocks to create closed circuits. As the circuits are closed, they are removed from the board.

Be careful - you can place blocks such that you can't close a circuit. Large circuits will give you circuit-breakers so you can clean up mistakes.

Keep an eye on the timer as well; if you take too long to make a circuit, a penalty row will be added to the bottom of the screen.

Scoring:

  • 1 point for each block dropped.
  • 10 points per block in a closed circuit.
  • Chain circuits earn a score multiplier.
  • 25 point bonus if circuit-breaker erases no blocks (double if dropped to floor).

Screenshots

electrispsp3.png electrispsp4.png

Changelog

1.0

  • Menu system.
  • Multiple difficulty levels.
  • Background music.
  • New game instructions.
  • Pause menu.
  • More consistent controls.
  • Delay loops replaced with Timer classes.
  • Fixed help screens failed to load on firmware 1.5.

0.1.1 BETA

  • Splash screen updated to reflect new project home.

0.1 BETA

  • First beta.

Credits

Copyright 2006 Studio Kagato (Andrew Carpenter).

Acknowledgements:

  • Thanks to Zion for his tip on creating stand-alone Lua applications using PSPBrew:
  • Matteo Zatti kindly allowed the use of his music in the game. The track is "Something In The Air", available here.

External links

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