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Icarus Adventure System: Difference between revisions

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| licence    = Mixed
| licence    = Mixed
| author      = Jordi Pérez
| author      = Jordi Pérez
| website    = http://www.entidad-3d.com/icarus/manual_icarus_adventure_system/index.html
| website    = https://www.frikiscape.com/icarus_adventure_system.html
| download    = Media:Icarusadventuresystem11cds.rar
| download    = Media:Icarusadventuresystem11cds.rar
| source      =  
| source      =  
}}
}}


An application providing resources to develop and design own graphical adventure games for the Nintendo DS portable console.
Icarus Adventure System is an application to create adventure games for the Nintendo DS portable console.


The main tool that can be found is the free program 'Icarus Adventure System' that you do not have to know to create games.
It is a completely free system that allows you to play adventure-type games for the Nintendo DS console, without the need to program in C language, since the program includes a simple Scripts system that will allow you to equip your game of all the interactivity necessary to create the plot of the game.


Icarus Adventure System' lets user create entire adventure compacted into a single file ROMs. NDS ready for transfer to DS or for sharing over the Internet.
Once you have completed creating the adventure gmae, it can compacted the files into a single ROM file (.nds, .sc.nds or ds.gba) and run on the NDS as a homebrew.


It is available in multi-language.
It is available in multi-language.


==User guide==
==User guide==
The functions are as following:
===Main functions===
:Images of funds localities in JPEG and 16-bit color without conversion.
* Images of backgrounds of the towns in JPG format at 16 bits of color.
:Ability to include overlapping animations the site (with or without transparency), whether characters talking, explosions, buttons, levers ... also 16 bit color.
* Possibility of including animations superimposed on the location (with or without transparencies) whether they are characters speaking, explosions, buttons, levers, etc ... and also at 16 bits of color.
:Inventory player objects until objects capacity 5. Each object is represented by a 32x32 icon.
* Player item inventory of up to 5 capacity items. Each object is represented by a 32x32 icon.
:Possibility to include a detailed picture full screen of each object.
* Possibility of including a detailed full screen image of each object.
:Up to 3 objects by location, directly collectable by the player.
* Up to 3 objects per location, directly collected by the player.
:Up to 240 different locations for adventure (map).
* Up to 240 different locations per adventure.
:Up to 8 simultaneous animations on the screen for each locality.
* Up to 8 simultaneous on-screen animations per location.
:Ability to define active areas in each locality. These are areas that touch may be assigned different functions.
* Possibility of defining active zones in each location. They are touch zones that can be assigned different functions.
:Music format. MOD introductory background, starting or end at any time to play the game.
* Music in .MOD format for introduction, background, end of game or to be played at any time during the game.
:Format sound effects. RAW (actually converts MP3 or WAV files with the program Switch).
* Sound effects in .RAW format (actually they are MP3 or WAV files converted with the Switch program)
:Creation, by the player, combined actions with three elements: ACTION + OBJECT + ACTION DESTINATION (eg using rope knife, attacking enemy, destroy door with an ax, spring play, open green door). All these types of actions can be performed using three tactile switches.
* Creation, by the player, of actions combined with three elements: ACTION + OBJECT + DESTINATION OF THE ACTION.
:Console text on the top screen to display messages to the player. In the console also appear automatic messages the system itself.
* Text console on the top screen to display messages to the player. Automatic messages from the system itself will also appear on that console.
:Ability to present messages to the player on both screens.
* Possibility of presenting messages to the player on both screens.
:Dialogues creation system, with lower frame for text that appears and disappears automatically.
* Dialog creation system.
:All graphics, icons, and sounds are modifiable to customize them according to the theme and the aesthetic of the game (although that's what you have to do).
* All graphics, icons, and sounds are modifiable to customize them according to the theme and aesthetics of the game.
:For the "Interface" unused player dropdown menus or anything like that during the course of the game, everything is always accessible at the same time on the touch screen.
* Predefined system for choosing responses or actions. The player will be able to choose between various options that we offer them.
:Choosing predefined set of responses or actions. The player can choose from several options that we offer (ideal to choose paths, answers in dialogues, actions to take, etc..).
* Health, money, points or configurable markers.
:Markers health, money, points or markers configurable.
* Save and recover game at any time during the adventure.
:Save and retrieve game at any time of the adventure.
* Typeface with support for Spanish and Catalan characters.
:Font character with full support Spanish and Catalan.
* Possibility of making the initial presentation of the adventure with sequences of images on both screens.
:Ability to perform the initial presentation of the adventure with image sequences on the two screens.
* All the development of the adventure game can be tested on the PC using a Nintendo DS emulator.
:Presentation of error messages in the Nintendo DS itself if we have not done something correctly during the development of our adventure.
* Creation of ROM files type .nds, .sc.nds and .ds.gba to be used in different types of Nintendo DS Flash cartridges.
:All development of the adventure game can be tested in the PC using the NO $ GBA emulator for Nintendo DS.
* The games created will be able to work in both Slot 1 and Slot 2 of the Nintendo DS.
:No need to have installed on your PC any C compiler to generate the ROM containing the game created.
:Creating type ROM files. Nds,. Sc.nds and. Ds.gba to use in different types of Nintendo DS flash cartridges.
:Created games can work both Slot 1 and Slot 2 of the Nintendo DS.
 
[[File:Icarusadventureds2.jpg]] [[File:Icarusadventureds3.jpg]]


===Requirements for Hardware and Software===
===Requirements for Hardware and Software===
1 GHz PC with '''Microsoft Windows 2000/XP/Vista''', 1 GByte of RAM, 50 Mbytes of hard disk.
* 1 GHz PC with Microsoft Windows 2000/XP/Vista, 1 GByte of RAM, 50 Mbytes of hard disk.
* Graphic Converter PAGfx (included with Icarus Adventure System).
* Program PAFS to compact files to .nds (included with Icarus Adventure System).
* Text Editor, such as conTEXT.
* Audio converter, such as Switch.
* Audio Editor, such as [http://www.context.cx/ ModPlug Tracker].
* Graphic Editor, such as Adobe Photoshop and [http://www.gimp.org.es/ Gimp].
* File/image viewer, such as XnView.
* Nintendo DS Emulator, such as NO$GBA.
* A Nintendo DS or Nintendo DS Lite.
* A Flash cartridge for Slot 1 or Slot 2 for Nintendo DS or Nintendo DS Lite.


Graphic Converter '''PAGfx''' (included with "Icarus Adventure System").
==Screenshots==
 
[[File:Icarusadventureds2.jpg]] [[File:Icarusadventureds3.jpg]]
Program '''PAFS''' to compact files. NDS (included with "Icarus Adventure System").
 
Text Editor'''conTEXT''' or similar.
 
Audio converter '''Switch'''.
 
Audio Editor [http://www.context.cx/ '''ModPlug Tracker'''].
 
Graphic Editor '''Adobe Photoshop''', [http://www.gimp.org.es/ '''Gimp'''] or similar ("Gimp" is Freeware).
 
Viewer / converter chart [http://pagesperso-orange.fr/pierre.g/xnview/enhome.html '''XnView'''] or similar.
 
Nintendo DS Emulator [http://www.pesepe.com/es/p-gina-del-libro/no-gba-jugando-la-nintendo-ds-y-gba-en-nuestro-pc '''NO$GBA'''].
 
A Nintendo DS or Nintendo DS Lite.
 
A Flash cartridge for Slot 1 or Slot 2 for Nintendo DS or Nintendo DS Lite.


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew game engines on DS]]

Revision as of 05:21, 9 Haziran 2021

Icarus Adventure System
File:Icarusadventureds.jpg
General
Author(s)Jordi Pérez
TypeGame Engine
Version1.1c
LicenceMixed
Links
[Media:Icarusadventuresystem11cds.rar Download]
Website
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Icarus Adventure System is an application to create adventure games for the Nintendo DS portable console.

It is a completely free system that allows you to play adventure-type games for the Nintendo DS console, without the need to program in C language, since the program includes a simple Scripts system that will allow you to equip your game of all the interactivity necessary to create the plot of the game.

Once you have completed creating the adventure gmae, it can compacted the files into a single ROM file (.nds, .sc.nds or ds.gba) and run on the NDS as a homebrew.

It is available in multi-language.

User guide

Main functions

  • Images of backgrounds of the towns in JPG format at 16 bits of color.
  • Possibility of including animations superimposed on the location (with or without transparencies) whether they are characters speaking, explosions, buttons, levers, etc ... and also at 16 bits of color.
  • Player item inventory of up to 5 capacity items. Each object is represented by a 32x32 icon.
  • Possibility of including a detailed full screen image of each object.
  • Up to 3 objects per location, directly collected by the player.
  • Up to 240 different locations per adventure.
  • Up to 8 simultaneous on-screen animations per location.
  • Possibility of defining active zones in each location. They are touch zones that can be assigned different functions.
  • Music in .MOD format for introduction, background, end of game or to be played at any time during the game.
  • Sound effects in .RAW format (actually they are MP3 or WAV files converted with the Switch program)
  • Creation, by the player, of actions combined with three elements: ACTION + OBJECT + DESTINATION OF THE ACTION.
  • Text console on the top screen to display messages to the player. Automatic messages from the system itself will also appear on that console.
  • Possibility of presenting messages to the player on both screens.
  • Dialog creation system.
  • All graphics, icons, and sounds are modifiable to customize them according to the theme and aesthetics of the game.
  • Predefined system for choosing responses or actions. The player will be able to choose between various options that we offer them.
  • Health, money, points or configurable markers.
  • Save and recover game at any time during the adventure.
  • Typeface with support for Spanish and Catalan characters.
  • Possibility of making the initial presentation of the adventure with sequences of images on both screens.
  • All the development of the adventure game can be tested on the PC using a Nintendo DS emulator.
  • Creation of ROM files type .nds, .sc.nds and .ds.gba to be used in different types of Nintendo DS Flash cartridges.
  • The games created will be able to work in both Slot 1 and Slot 2 of the Nintendo DS.

Requirements for Hardware and Software

  • 1 GHz PC with Microsoft Windows 2000/XP/Vista, 1 GByte of RAM, 50 Mbytes of hard disk.
  • Graphic Converter PAGfx (included with Icarus Adventure System).
  • Program PAFS to compact files to .nds (included with Icarus Adventure System).
  • Text Editor, such as conTEXT.
  • Audio converter, such as Switch.
  • Audio Editor, such as ModPlug Tracker.
  • Graphic Editor, such as Adobe Photoshop and Gimp.
  • File/image viewer, such as XnView.
  • Nintendo DS Emulator, such as NO$GBA.
  • A Nintendo DS or Nintendo DS Lite.
  • A Flash cartridge for Slot 1 or Slot 2 for Nintendo DS or Nintendo DS Lite.

Screenshots

File:Icarusadventureds2.jpg File:Icarusadventureds3.jpg


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