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Xsystem35 Vita: Difference between revisions

From GameBrew
m (Text replacement - "type=Game engine" to "type=Game Engine")
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Create a subdirectory under ux0:data/xsystem35/ and copy all .ald and .ain files from the game directory into it.
Create a subdirectory under ux0:data/xsystem35/ and copy all .ald and .ain files from the game directory into it.


In order to get BGM, you must rip the CD audio from the game disk and create a playlist pointing to the files (see the section on BGM [https://haniwa.website/games/preparing-a-game-directory.html here]).  
For BGM, you must rip the CD audio from the game disk and create a playlist pointing to the files (see the section on BGM [https://haniwa.website/games/preparing-a-game-directory.html here]).  


xsystem35-vita defaults to looking for a file named playlist in the game directory so it is not necessary to create a .xsys35rc file.
xsystem35-vita defaults to looking for a file named playlist in the game directory so it is not necessary to create a .xsys35rc file.

Revision as of 10:48, 29 August 2024

xsystem35-vita
Xsystem35vita2.png
General
Authornunuhara
TypeGame Engine
Version00.02
LicenseGPL-2.0
Last Updated2022/02/14
Links
Download
Website
Source

This is a port of xsystem35-sdl2 to the PlayStation Vita. xsystem35 is an open-source implementation of AliceSoft's System 3.x game engine.

Installation

Create a subdirectory under ux0:data/xsystem35/ and copy all .ald and .ain files from the game directory into it.

For BGM, you must rip the CD audio from the game disk and create a playlist pointing to the files (see the section on BGM here).

xsystem35-vita defaults to looking for a file named playlist in the game directory so it is not necessary to create a .xsys35rc file.

Known issues

Startup time for some games (especially KR) is really bad. This is caused by the game rendering a bunch of invisible text at startup (TTF font rendering on Vita is pretty slow). I have a plan to fix this (use system font rendering API).

The game looks ugly/blurry. The Vita has a vertical resolution of 544 pixels, whereas System 3.x games usually run at a slightly lower resolution (400 or 480). Slight upscaling like this inherently produces a lousy result. You can run games at their original resolution if your eyes start bleeding: just hit the Start button to open the menu and switch fullscreen off.

External links

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