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VSIuO PSP: Difference between revisions

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Line 5: Line 5:
|author=Mcidclan
|author=Mcidclan
|lastupdated=2009/02/08
|lastupdated=2009/02/08
|type=Game Engine
|type=Demos
|version=1.0.0
|version=1.0.0
|license=Mixed
|license=Mixed

Latest revision as of 16:35, 27 August 2024

VSIuO
Vsiupsp2.png
General
AuthorMcidclan
TypeDemos
Version1.0.0
LicenseMixed
Last Updated2009/02/08
Links
Download
Website

Interactive Scene Viewer, using Opengl. This demonstration covers 2 distinct projects, VSIuO and MMuOpengl. The idea is to provide non-coders, the ability to create interactive scenes, in a space-saving manner.

This version is currently limited to the display of a single scene. It can contain textured or untextured objects, free cameras and cameras constrained to a target point.

User guide

Definition of a scene

A scene is defined by a folder containing 2 sub-folders:

  • gfx, for textures in png format (with alpha channel).
  • objs, for objects in Wavefront .obj format.

Apart from the expansion, a texture will bear the name of the object to which it must be associated.

vsiuo.content.conf

This file is used to build the scene by following instructions.

To view a scene, this file must contain at least one Sc instruction.

Sc example_scene

Sc indicates that example_scene, a corresponding folder containing a scene that must be loaded.

Cm free 0.0 0.0 0.0 <> 2.0 0.0 0.0

  • Add a free camera, positioned at x=0, y=0, z=0.
  • With a default target at x=2, y=0, z=0.

Cm target 0.0 0.0 0.0 <> 1.0 0.0 0.0

  • Add a constrained camera to a target point x=0, y=0, z=0.
  • With a default position at x=1, y=0; z=0.

Rt example_object y -1.0

  • Assigns a cyclic rotation of -1 to the example_object object on its y axis.

Controls

PSP:

Triangle/Cross - Advance/backward (free camera), Zoom in/out (constrained camera)

Circle - Go to the next camera

Analog - Camera rotation (Normal speed)

D-Pad - Camera rotation (Higher speed)

Media

VSIuO | Jublux - Psp Homebrew Game Project (m-c/d)

VSIuO | WIP - Axtral Park Step (m-c/d)

External links

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