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Crossy Road Clone Vita: Difference between revisions

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==Changelog==
==Changelog==
'''v0.70'''
'''v0.70'''
* Fixed issues with the player getting stuck on a log, or slipping off a log, or falling through a log
* Fixed issues with the player getting stuck on a log, or slipping off a log, or falling through a log.
* Added in a new way to use and deploy powerups which are now done at a button press that'll drop the powerup into the map just ahead of the player
* Added in a new way to use and deploy powerups which are now done at a button press that'll drop the powerup into the map just ahead of the player.
* Increased the movement speed of the player
* Increased the movement speed of the player.
* Fixed the multiple-collect bug on cois
* Fixed the multiple-collect bug on cois.
* Improved the movement methods to give the player more freedom when moving
* Improved the movement methods to give the player more freedom when moving.
* Fixed the "get stuck in the bottom corner of the map" bug
* Fixed the "get stuck in the bottom corner of the map" bug.
* Fixed the "infinite eagle attacks" glitch
* Fixed the "infinite eagle attacks" glitch.
* Added logic to prevent the catapult from tossing the player into a tree
* Added logic to prevent the catapult from tossing the player into a tree.
* Added explanations and user guides into the different menu elements where necessary
* Added explanations and user guides into the different menu elements where necessary.
* Stopped Eagle from attacking the player while the player is on a log
* Stopped Eagle from attacking the player while the player is on a log.
* Added missing UI interaction sounds
* Added missing UI interaction sounds.
* Put in a pattern to pre-populate lines so that things don't appear to "just start" when the player arrives
* Put in a pattern to pre-populate lines so that things don't appear to "just start" when the player arrives.
* Tweaked up line timing and added random gaps in traffic/logs
* Tweaked up line timing and added random gaps in traffic/logs.
* Added ability to splat onto the side of vehicles like in the original game (with a funny sound also!)
* Added ability to splat onto the side of vehicles like in the original game (with a funny sound also!).
* Added a difficulty gradient into the game so that it starts off easy and will gradually get more difficult
* Added a difficulty gradient into the game so that it starts off easy and will gradually get more difficult.
'''v0.65'''
'''v0.65'''
*Game boots straight in past the Main Menu, with a form akin to the original Crossy Road, getting you straight into the action, faster!
*Game boots straight in past the Main Menu, with a form akin to the original Crossy Road, getting you straight into the action, faster!

Revision as of 04:45, 25 August 2024

Crossy Road Clone
CrossyRoadCloneVita.png
General
AuthorMRKane
TypeAction
Version0.70
LicenseMixed
Last Updated2024/08/18
Links
Download
Website

This is a work-in-progress clone of Crossy Road, with a base project made by David Yung-Sheng Lu, and then adapted for Vita by MRKane where it runs at 60fps.

Screenshots

CrossyRoadCloneVita-01.png

CrossyRoadCloneVita-02.png

Media

Crossy Road Clone Beta for the Playstation Vita (VitaHot)

Changelog

v0.70

  • Fixed issues with the player getting stuck on a log, or slipping off a log, or falling through a log.
  • Added in a new way to use and deploy powerups which are now done at a button press that'll drop the powerup into the map just ahead of the player.
  • Increased the movement speed of the player.
  • Fixed the multiple-collect bug on cois.
  • Improved the movement methods to give the player more freedom when moving.
  • Fixed the "get stuck in the bottom corner of the map" bug.
  • Fixed the "infinite eagle attacks" glitch.
  • Added logic to prevent the catapult from tossing the player into a tree.
  • Added explanations and user guides into the different menu elements where necessary.
  • Stopped Eagle from attacking the player while the player is on a log.
  • Added missing UI interaction sounds.
  • Put in a pattern to pre-populate lines so that things don't appear to "just start" when the player arrives.
  • Tweaked up line timing and added random gaps in traffic/logs.
  • Added ability to splat onto the side of vehicles like in the original game (with a funny sound also!).
  • Added a difficulty gradient into the game so that it starts off easy and will gradually get more difficult.

v0.65

  • Game boots straight in past the Main Menu, with a form akin to the original Crossy Road, getting you straight into the action, faster!
  • Over a dozen characters to unlock.
  • Powerups to assist in your playthrough and add to the fun!
  • Polished menus and UI, featuring a powerup select menu, as well as a prize machine by and which you can cheaply obtain powerups, unlock new characters, or even get cash rewards.
  • Powerups are: Catapult, to fling you forward 7 lines, Ghost: which allows you to pass through cars, Hamster Ball: Bounces you back if you get hurt, and Slow Time: which slows time to half speed making you into a super-chicken!
  • Options menu: one of the most requested things for this game, you have it now! You can turn things on and off, or change the screen orientation!
  • Improved movement and hit checking.
  • Ability to play in landscape, or even in portrait left/right, a novel and interesting addition for the Vita!
  • Sounds! We've got sounds now!
  • Re-balanced money/rewards system with a focus on rewarding game progress instead of trying to milk cash out of the player.
  • Tons of bugs squashed.
  • Graphical and lighting improvements, and still rocking a silky 60fps.

v0.24 beta

  • First Release.

External links

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