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|description=Clone of Crossy Road for PSVITA. | |description=Clone of Crossy Road for PSVITA. | ||
|author=MRKane | |author=MRKane | ||
|lastupdated=2024/ | |lastupdated=2024/08/18 | ||
|type=Action | |type=Action | ||
|version=0. | |version=0.70 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/CrossyRoadCloneVita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/CrossyRoadCloneVita.7z | ||
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<youtube width=""640"">NH6ZmDMg7uA</youtube> | <youtube width=""640"">NH6ZmDMg7uA</youtube> | ||
==Changelog== | ==Changelog== | ||
'''v0.70''' | |||
* Fixed issues with the player getting stuck on a log, or slipping off a log, or falling through a log | |||
* Added in a new way to use and deploy powerups which are now done at a button press that'll drop the powerup into the map just ahead of the player | |||
* Increased the movement speed of the player | |||
* Fixed the multiple-collect bug on cois | |||
* Improved the movement methods to give the player more freedom when moving | |||
* Fixed the "get stuck in the bottom corner of the map" bug | |||
* Fixed the "infinite eagle attacks" glitch | |||
* Added logic to prevent the catapult from tossing the player into a tree | |||
* Added explanations and user guides into the different menu elements where necessary | |||
* Stopped Eagle from attacking the player while the player is on a log | |||
* Added missing UI interaction sounds | |||
* Put in a pattern to pre-populate lines so that things don't appear to "just start" when the player arrives | |||
* Tweaked up line timing and added random gaps in traffic/logs | |||
* Added ability to splat onto the side of vehicles like in the original game (with a funny sound also!) | |||
* Added a difficulty gradient into the game so that it starts off easy and will gradually get more difficult | |||
'''v0.65''' | '''v0.65''' | ||
*Game boots straight in past the Main Menu, with a form akin to the original Crossy Road, getting you straight into the action, faster! | *Game boots straight in past the Main Menu, with a form akin to the original Crossy Road, getting you straight into the action, faster! |
Revision as of 03:30, 25 August 2024
Crossy Road Clone | |
---|---|
General | |
Author | MRKane |
Type | Action |
Version | 0.70 |
License | Mixed |
Last Updated | 2024/08/18 |
Links | |
Download | |
Website | |
This is a work-in-progress clone of Crossy Road, with a base project made by David Yung-Sheng Lu, and then adapted for Vita by MRKane where it runs at 60fps.
Screenshots
Media
Crossy Road Clone Beta for the Playstation Vita (VitaHot)
Changelog
v0.70
- Fixed issues with the player getting stuck on a log, or slipping off a log, or falling through a log
- Added in a new way to use and deploy powerups which are now done at a button press that'll drop the powerup into the map just ahead of the player
- Increased the movement speed of the player
- Fixed the multiple-collect bug on cois
- Improved the movement methods to give the player more freedom when moving
- Fixed the "get stuck in the bottom corner of the map" bug
- Fixed the "infinite eagle attacks" glitch
- Added logic to prevent the catapult from tossing the player into a tree
- Added explanations and user guides into the different menu elements where necessary
- Stopped Eagle from attacking the player while the player is on a log
- Added missing UI interaction sounds
- Put in a pattern to pre-populate lines so that things don't appear to "just start" when the player arrives
- Tweaked up line timing and added random gaps in traffic/logs
- Added ability to splat onto the side of vehicles like in the original game (with a funny sound also!)
- Added a difficulty gradient into the game so that it starts off easy and will gradually get more difficult
v0.65
- Game boots straight in past the Main Menu, with a form akin to the original Crossy Road, getting you straight into the action, faster!
- Over a dozen characters to unlock.
- Powerups to assist in your playthrough and add to the fun!
- Polished menus and UI, featuring a powerup select menu, as well as a prize machine by and which you can cheaply obtain powerups, unlock new characters, or even get cash rewards.
- Powerups are: Catapult, to fling you forward 7 lines, Ghost: which allows you to pass through cars, Hamster Ball: Bounces you back if you get hurt, and Slow Time: which slows time to half speed making you into a super-chicken!
- Options menu: one of the most requested things for this game, you have it now! You can turn things on and off, or change the screen orientation!
- Improved movement and hit checking.
- Ability to play in landscape, or even in portrait left/right, a novel and interesting addition for the Vita!
- Sounds! We've got sounds now!
- Re-balanced money/rewards system with a focus on rewarding game progress instead of trying to milk cash out of the player.
- Tons of bugs squashed.
- Graphical and lighting improvements, and still rocking a silky 60fps.
v0.24 beta
- First Release.