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https://dlhb.gamebrew.org/gbahomebrews/codenamehackergba3.png | https://dlhb.gamebrew.org/gbahomebrews/codenamehackergba3.png | ||
https://dlhb.gamebrew.org/gbahomebrews/codenamehackergba4.png | https://dlhb.gamebrew.org/gbahomebrews/codenamehackergba4.png | ||
<!--BEGIN Online Emulator Section--> | |||
==Online emulator== | |||
{{EmulatorJS Main | |||
|width=480px | |||
|height=400px | |||
|EJS_backgroundBlur=false | |||
|EJS_backgroundImage= | |||
|EJS_core=gba | |||
|EJS_gameName=Codename Hacker | |||
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/gba/codename_hacker_gba_v1.0.7z | |||
}} | |||
{{GBA Control Settings}} | |||
<!--END Online Emulator Section--> | |||
==Changelog== | ==Changelog== | ||
'''V1.0 2007/09/15''' | '''V1.0 2007/09/15''' |
Latest revision as of 05:43, 20 August 2024
Codename Hacker GBA | |
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General | |
Author | Alekmaul, Lobo, Daydream |
Type | Puzzle |
Version | 1.0 |
License | Mixed |
Last Updated | 2007/09/15 |
Links | |
Download | |
Website | |
Support Author | |
Codename Hacker GBA is a port of Chip's Challenge, a top-down tile-based puzzle game originally published in 1989 by Epyx as a launch title for the Atari Lynx. This homebrew is a modified version of Chip Advance, and was later ported to the Nintendo DS.
This game was presented in the PDROMs Coding Competition #3.667 (1st place).
User guide
Chip would do anything for Melinda the Mental Marvel. More than anything because he wanted to join Melinda's exclusive computer club ' the Bit Busters. So you can imagine how Chip felt when Melinda sat down next to him in the school cafeteria and offered him membership' on one condition.
Take control of Chip as he does some heavy interfacing with a few interesting puzzles. Melinda will monitor your progress as you enter and work your way through 149 levels of challenging maze-like paths and puzzles. Once you accept the challenge, there's no escape. Monsters, traps and the ticking of the clock all conspire to delete you before a level is completed.
You must ram blocks of soil together to create bridges over water traps, or use them as buffers against cherry bombs. Invisible partitions will impede your progress. Coloured keys will open doors that kead to other keys that will open still more doors! To make it through, you must keep puzzle sequences stored in your memory.
Most levels have a specific number of chips that you must collect before you can progress to the next level. Sometimes you must snatch those chips from under the very noses of deadly bugs who are just aching to take a byte out of you!
Well Chip, are you still up for the challenge? You can't get that Bit-Busters T-shirt out of your system, can you? OK buddy, make tracks for level one of Chip's Challenge!
Controls
Start - Pause, Play level
A/B/L/R - Not assigned
Select - Restart level
Screenshots
Online emulator
Game Boy Advance | Keyboard |
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Changelog
V1.0 2007/09/15
- Codename Hacker initial release.
Credits
- CODE - Alekmaul.
- GFX - Lobo, some map parts are from Daydream.
ADAPTED FROM - Codename Hacker from Alekmaul.
External links
- Author's website - https://www.portabledev.com/jeux/gameboy-advance/codename-hacker/
- PDRoms - http://www.pdroms.de/phpbb/viewtopic.php?f=53&t=381 (archived)