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PITMAN is a conversion of the puzzle game Pitman for the Sharp MZ-700 homecomputer (also known as Catrap), originally published in a magazine by Yutaka Isokawa in 1985. | PITMAN is a conversion of the puzzle game Pitman for the Sharp MZ-700 homecomputer (also known as Catrap), originally published in a magazine by Yutaka Isokawa in 1985. | ||
Latest revision as of 04:11, 20 August 2024
Pitman | |
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General | |
Author | szkktht |
Type | Puzzle |
Version | 2006 |
License | Mixed |
Last Updated | 2006/10/14 |
Links | |
Download | |
Website | |
PITMAN is a conversion of the puzzle game Pitman for the Sharp MZ-700 homecomputer (also known as Catrap), originally published in a magazine by Yutaka Isokawa in 1985.
It is a simple yet addictive puzzle game where you can clear the game by removing all the gold nuggets on the screen.
User guide
On the stage selection screen:
- Stage 1-9 (9 tiles) - Practice stages.
- Stages 10 to 59 (50 tiles) - Stages based on the original version.
- Stages 60-100 (41 tiles) - Newly added stages
- Stages 101-200 (100 tiles) - Stages that can be edited (initial state is empty).
Varies objects in the stage:
- Empty space - An empty space where Pitman, rocks and gold nuggets will fall through.
- Wall - It cannot be pushed or pushed through.
- Rock - You can push left and right. It will fall due to gravity.
- Soil - You can pass through them. It becomes an empty space after you pass through it. Not subject to gravity.
- Gold nugget - Collecting all of these will clear the stage.
- Ladder - Pitman can move up and down.
Controls
D-Pad - Move
A - Jump
Screenshots
External links
- Author's website - http://szkktht.g2.xrea.com/gba/pitman.html