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|image_alt=Combat Advanced | |image_alt=Combat Advanced | ||
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Combat Advance is a fast pace arcade style side scrolling shooter. | Combat Advance is a fast pace arcade style side scrolling shooter. | ||
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==Media== | ==Media== | ||
'''Combat Advanced GBA gameplay''' ([https://www.youtube.com/watch?v=L4s-XUlItFE Jeremy Smith]) <br> | '''Combat Advanced GBA gameplay''' ([https://www.youtube.com/watch?v=L4s-XUlItFE Jeremy Smith]) <br> | ||
<youtube>L4s-XUlItFE</youtube> | <youtube width="480">L4s-XUlItFE</youtube> | ||
<!--BEGIN Online Emulator Section--> | |||
==Online emulator== | |||
{{EmulatorJS Main | |||
|width=480px | |||
|height=400px | |||
|EJS_backgroundBlur=false | |||
|EJS_backgroundImage=https://www.gamebrew.org/images/a/ad/Combatadvancedgba2.png | |||
|EJS_core=gba | |||
|EJS_gameName=Combat Advanced | |||
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/gba/combatadvancedgba.7z | |||
}} | |||
{{GBA Control Settings}} | |||
<!--END Online Emulator Section--> | |||
==Changelog== | ==Changelog== | ||
'''v0.43''' | '''v0.43''' |
Revision as of 13:19, 19 August 2024
Combat Advanced | |
---|---|
General | |
Author | sumiguchi |
Type | Shooter |
Version | 0.43 Demo |
License | Mixed |
Last Updated | 2006/05/28 |
Links | |
Download | |
Website | |
Combat Advance is a fast pace arcade style side scrolling shooter.
User guide
The goal is to try and kill as many of the carriers as possible. Your current results are shown in the pause menu and your final results are shown when you die.
Game tips:
- Primary weapon will replenish itself automatically when you stop firing.
- If you run out of bullets, then you need to wait for it to reload.
- Boost will also replenish itself when not in use.
- You can turn around in the air without double tapping.
Controls
Tap D-Pad twice - Turn around (Left or Right)
Up - Aim up
Down - Crouch
R - Primary weapon (hold for autofire)
A - Secondary weapon
B - Boost (into the air)
Screenshots
Media
Combat Advanced GBA gameplay (Jeremy Smith)
Online emulator
Game Boy Advance | Keyboard |
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Changelog
v0.43
- found some fitting tunes on modarchive.com.
- added in a start sequence - but left out the best part since the graphics came from a large development firm, too bad looks really cool.
v0.42
- Put more flood on screen, more flugs on screen.
- Improved death sequence of the flood.
- minor other things fixed.
v0.41
- Fixed a bug in .40 where the flug will just appear on top of you sometimes when you kill a flood.
- Also, made it tougher once you kill more than 10, 12, 14...etc flood.
v0.40
- Added a new type of enemy (Flood - the carrier of the previous type of enemy) .
- expanded map to make 2nd and 3rd level platforms bigger.
- added onscreen arrow indicators to find the location of the bigger enemies.
- updated controls so primary weapon is A and secondary weapon is R.
v0.31
- Update the floor collision detection.
- Added in one type of enemy - they will just keep coming - if you don't see any for awhile, turn around and go the other way.
v0.3
- The focus of this build was to get the main character controls prototyped.
v0.2
- Updated enemy animation and now it shoots back.
- Updated walls to be partially destructable.
- Added gun turrets.
- Added a time limit.
- Created a Level map.
- Added a start menu screen.
v0.1
- 3 shooting positions (Crouched, Standing, Diagnal Up)
- Gun flash & reflection.
- 100 pixel main character.
- Destructive Walls & 1 enemy.
- Slow motion recoil effect when you are too close when you shoot the wall.
Credits
This game heavily relies on:
- HEL Library (c) by Peter Schraut.
- Cool Code @ http://www.console-dev.de.
- Awesome Graphics from the Blood Covenant team.
External links
- Author's website - http://www.sumiguchi.ca/