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Hearts Cafe GBA: Difference between revisions

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https://dlhb.gamebrew.org/gbahomebrews/heartscafe5.png
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https://dlhb.gamebrew.org/gbahomebrews/heartscafe6.png
https://dlhb.gamebrew.org/gbahomebrews/heartscafe6.png
 
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=480px
|height=400px
|EJS_backgroundBlur=false
|EJS_backgroundImage=https://www.gamebrew.org/images/b/b4/Heartscafe2.png
|EJS_core=gba
|EJS_gameName=Hearts Cafe
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/gba/heartscafe.7z
}}
{{GBA Control Settings}}
<!--END Online Emulator Section-->
==Compatibility==
==Compatibility==
Tested by the author on Mappy and Boycott Advance.
Tested by the author on Mappy and Boycott Advance.

Latest revision as of 01:55, 18 August 2024

Hearts Cafe
Heartscafe2.png
General
AuthorMathieu Brèthes
TypeCard
Version2002
LicenseGPL-3.0
Last Updated2002/10/30
Links
Download
Website
Source

Hearts Café Game Boy Advance card game.

It is a fully functional card game of Hearts, developed for the GBADev.org Hearts Compo (1st place) .

User guide

The specificity of this game is that it allows several human players to share the same Game Boy, with a waiting screen hiding the cards while the device switches hands.

It also features two different AIs to allow for 1-player play. One of the AIs is dumb (it plays a random valid card at every turn), the other is "smart" (it follows a predefined strategy thought in advance to minimize losses). Both AIs do not cheat, that is they act like they do not know the state of their opponent's cards.

The original instructions about the game are in the how to play.txt file.

Screenshots

heartscafe3.png heartscafe4.png

heartscafe5.png heartscafe6.png

Online emulator

Can use gamepad or customise in the control settings.
Game Boy Advance Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Compatibility

Tested by the author on Mappy and Boycott Advance.

If you want to use this game on real hardware, you will need to fix the header.

Known issues

It has no sound.

Credits

Many thanks to Jaap Sutter and Mark T. Price, developers of the Socrates Game Boy Advance Development Engine (or SGADE), The library was well-documented and relatively simple to use.

External links

Advertising: