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Select - Return to level select | Select - Return to level select | ||
<!--BEGIN Online Emulator Section--> | |||
==Online emulator== | |||
{{EmulatorJS Main | |||
|width=480px | |||
|height=400px | |||
|EJS_backgroundBlur=false | |||
|EJS_backgroundImage=https://www.gamebrew.org/images/4/49/Samegamegba02.png | |||
|EJS_core=gba | |||
|EJS_gameName=Same Game | |||
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/gba/same_game_r2.7z | |||
}} | |||
{{GBA Control Settings}} | |||
<!--END Online Emulator Section--> | |||
==Compatibility== | ==Compatibility== | ||
Tested on Mappy and VisualBoyAdvance. | Tested on Mappy and VisualBoyAdvance. |
Latest revision as of 14:20, 17 August 2024
Same Game GBA | |
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General | |
Author | Daniel Smith |
Type | Puzzle |
Version | R2 |
License | Mixed |
Last Updated | 2002/07/11 |
Links | |
Download | |
Website | |
Source | |
This is a remake of the classic puzzle game Same Game. This is an improved version of the game that was previously entered for the 4K GBA competition.
User guide
The aim is to click on same coloured groups to get points and clear the screen.
The score is incremented by (number of marbles in group - 1)^2. After you cleared a group, the marbles will then drop down and move left to keep together.
Keep removing groups until the creen is clear, at which point the screen will fill again and you can get even more points. However not all games will end this way, if you reach a position where no groups of 2 or more are possible the text 'Restart ?' will appear on the screen.
At any point during play you can restart a level losing your score from that level by pressing Start, or return to the level select screen by pressing Select (losing your score completely).
You will hear some sound effect if you made a good or bad move.
Controls
Level selection screen:
Left/Right - Choose level
A/B/Start/Select - Start game
In game:
D-Pad - Move cursor
A - Remove group
Start - Restart level
Select - Return to level select
Online emulator
Game Boy Advance | Keyboard |
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Compatibility
Tested on Mappy and VisualBoyAdvance.
Credits
Technical details:
It was written in C (source included), compiled to ARM asm (no Thumb nonsense) with an ARM compiler, patched a bit (header & loader <courtesy of Shaun Southern's 2002 Mode 7 demo> added, file included) then assembled with Goldroad. It uses Mode 4 and does some very simple sound stuff by chirping up or down.
External links
- Author's website - http://www.ee7drs.fsnet.co.uk (archived)