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|image_alt=Colour Bobble | |image_alt=Colour Bobble | ||
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Color Bobble is a color matching game, it is a partial port of a game written in DirectX8 by Matthew Eanor. | Color Bobble is a color matching game, it is a partial port of a game written in DirectX8 by Matthew Eanor. | ||
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https://dlhb.gamebrew.org/gbahomebrews/colourbobble3.png | https://dlhb.gamebrew.org/gbahomebrews/colourbobble3.png | ||
https://dlhb.gamebrew.org/gbahomebrews/colourbobble4.png | https://dlhb.gamebrew.org/gbahomebrews/colourbobble4.png | ||
<!--BEGIN Online Emulator Section--> | |||
==Online emulator== | |||
{{EmulatorJS Main | |||
|width=480px | |||
|height=400px | |||
|EJS_backgroundBlur=false | |||
|EJS_backgroundImage= | |||
|EJS_core=gba | |||
|EJS_gameName=Colour Bobble | |||
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/gba/colour_bobble_v1.1.7z | |||
}} | |||
{{GBA Control Settings}} | |||
<!--END Online Emulator Section--> | |||
==Compatibility== | ==Compatibility== | ||
Tested it on VisualBoy Advance and Mappy without problems. | Tested it on VisualBoy Advance and Mappy without problems. |
Latest revision as of 14:11, 17 August 2024
Colour Bobble | |
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General | |
Author | Matthew Eanor |
Type | Puzzle |
Version | 1.1 |
License | Mixed |
Last Updated | 2002/03/18 |
Links | |
Download | |
Website | |
Color Bobble is a color matching game, it is a partial port of a game written in DirectX8 by Matthew Eanor.
It has sound and there are a total of 10 levels.
User guide
The object is to make n columns of m colour in o seconds to proceed to level p. To complete levels you need to make columns of bubbles. To make a column, get 3 bubbles of the same colour in a vertical line.
There is a timer for each level and the width of the playfield will vary depending on the level. If the timer runs down or there is no more room for bubbles, a credit is lost. If all credits are lost, it's game over.
Now for the tricky bit. There are 6 different colours that a column can be - blue, red, yellow, green, orange, and purple- so to get a red column, just get 3 red bubbles in order etc.
However, the little chappy at the bottom of the screen can only launch red, blue, and yellow bubbles. Therefore, to make bubbles of the secondary colours you have to mix the bubbles of primary colours together (it's just like playschool).
If you want to make a green bubble, you have to make a column of yellow and blue bubbles. If you want to make a puple bubble you have to make a column of red and blues, etc.
A green bubble can be made by making a column using any combination of the colours shown below:
|Blue |Blue |Yellow |Yellow |Blue |Yellow | Bubble 1 + |Blue |Yellow |Blue |Yellow |Yellow |Blue | Bubble 2 + |Yellow |Blue |Blue |Blue |Yellow |Yellow | Bubble 3
Likewise to make a purple bubble:
|Blue |Blue |Red |Red |Blue |Red | Bubble 1 + |Blue |Red |Blue |Red |Red |Blue | Bubble 2 + |Red |Blue |Blue |Blue |Red |Red | Bubble 3
And unsurprisingly to make an orange:
|Yellow |Yellow |Red |Red |Yellow |Red | Bubble 1 + |Yellow |Red |Yellow |Red |Red |Yellow | Bubble 2 + |Red |Yellow |Yellow |Yellow |Red |Red | Bubble 3
To make a column of a secondary colour, again just get 3 of that colour in a row.
Therefore to get a column of green, the following would be an acceptable sequence:
{BLUE+YELLOW+YELLOW}+{YELLOW+YELLOW+BLUE}+{BLUE+BLUE+YELLOW}
It plays a lot easier than it sounds.
Screenshots
Online emulator
Game Boy Advance | Keyboard |
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Compatibility
Tested it on VisualBoy Advance and Mappy without problems.
The timers do not work correctly using Boycott Advance, you can still play with it though.