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Snake Dual Screen: Difference between revisions

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==Installation==
==Installation==
Download and extract file
Download and extract file.


[[DLDI|DLDI]] patch it and copy it to the root directory of the card.
[[DLDI|DLDI]] patch it and copy it to the root directory of the card.
Line 30: Line 30:


==User guide==
==User guide==
To win you have to control the snake and eat all eggs before time runs out. Avoid touching the walls, itself as well as chicken.
To win you have to control the snake and eat all eggs before time runs out.  
 
Avoid touching the walls, itself or the chicken.


[[File:Snakedualscreends2.PNG]]
[[File:Snakedualscreends2.PNG]]


==Controls==
==Controls==
D-Pad/X,Y,B,A/Stylus/DS motion - Move the snake
D-Pad/X/Y/B/A or Stylus or DS motion - Move the snake


Start - Pause the game
Start - Pause the game

Revision as of 00:13, 7 Haziran 2021

Snake Dual Screen
File:Snakedualscreends.png
General
Author(s)edddy
TypeArcade
Version17 March 2008
LicenceMixed
Links
[Media:Snakeduelds.rar Download]
Website
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Snake Dual Screen is a snake game where player has to eat all eggs on the level before end of time.To make it harder chickens are added in some levels.

This homebrew was participated in to the NEO Spring Coding Compo 2008.

Features

  • Multiples way to move Snake: D-Pad, Stylus or DS motion.
  • Eat eggs, grow and watchout for chicken.
  • More than 20 levels, with normal and hard mode.
  • Save progess, hiscore and options.
  • Compatible with No$gba (no save but it works).

Installation

Download and extract file.

DLDI patch it and copy it to the root directory of the card.

Note: The game works fine without DLDI if save function is not preferred.

User guide

To win you have to control the snake and eat all eggs before time runs out.

Avoid touching the walls, itself or the chicken.

File:Snakedualscreends2.PNG

Controls

D-Pad/X/Y/B/A or Stylus or DS motion - Move the snake

Start - Pause the game

L or R - Restart level

Credits

Concept, realisation, coding, design: edddy (Edouard Gautier).

Realsed with: PA Lib 080203 Community Release - BETA, DevKitPro, VisualHAM, Mappy 1.4 by Robin Burrows.

Music: (samples of) Johnny boy is alive! by Wonder (Guillermo Simmross Wattenberg).


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