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Breakout DS: Difference between revisions

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| licence    = Mixed
| licence    = Mixed
| author      = Scognito
| author      = Scognito
| website    = http://scognito.drunkencoders.com/projects/breakoutds.php
| website    = https://web.archive.org/web/20160330112314/http://scognito.drunkencoders.com/projects/breakoutds.php
| download    = Media:Breakoutds01.rar
| download    = Media:Breakoutds01.rar
| source      =  
| source      =  
}}
}}


Breakout DS is a clone of the famous breakout/arkanoid/bricks game, and it is themed with mario bros series things, like power-ups, music, font, and backgrounds. It includes an editor to create your own levels. It is one of the PAlib projects.  
Breakout DS is a clone of the famous breakout/arkanoid/bricks game. In addition it is themed with Mario Bros series things, like power-ups, music, font and backgrounds. It includes an editor to create your own levels. It is one of the PAlib projects.  


It was submitted for the NEO summer coding contest 2006.  
It was submitted for the NEO Summer Coding Contest 2006.  


==Features==
==Features==
*Mario themed:10 levels in ltotal
* Mario themed: 10 levels in total.
*music for each level
* Music for each level, from Mario 1 to Super Mario World 2.
*3 game modes:Normal, Random and Custom
* 3 game modes: Normal, Random and Custom.
*4 power-ups
* 4 power-ups.
* 2 control types.


==User guide==
==User guide==
There are two levels of difficulty:
You have 3 lives and if they reach zero, it's game over.
:Easy: Easy.
:Hard: Bricks will respawned.


We have three lives if they reach zero, GAME OVER.
'''Game modes:'''
* Normal - Clear 10 levels.
* Random - Infinite levels, randomly generated.
* Custom - Draw and play your own levels (10 max).


It has different objects to help or to spite you during the game:
'''Difficulty:'''
:'''Red Mushroom:''' Increases the size of the platform.
* Easy - If you lose a life all the bricks will not be respawned.
:'''Blue Mushroom:''' decreases the size of the platform.
* Hard - If you lose a life all the bricks will respawned.
:'''Flower:''' superbola.
 
:'''Magnet:''' the ball gets stuck on the platform.
'''Powerups:
* Red mushroom - Double size.
* Blue mushroom - Half size.
* Fire flower - Super ball.
* Magnet - Allows you to catch the ball without effort.


[[File:Breakoutds.jpg]]
[[File:Breakoutds.jpg]]
Line 41: Line 47:
There are 2 control types: D-Pad or Stylus.
There are 2 control types: D-Pad or Stylus.


D-pad - move paddle left/right  
D-Pad - Move paddle left/right  


Up/L/A - launch ball
Up/L/A - Launch ball


Stylus - move paddle, tap ball for throwing
Stylus - Move paddle, Tap ball for throwing


==Known issues==
==Known issues==
All save types (levels, hall of fame) are done in ram, so when you turn off the console, everything is cleared (i'll add this feature soon)
All save types (levels, hall of fame) are done in ram, so when you turn off the console, everything is cleared.
 
Music is restarted when pause the game and it doesn't loop since palib doesn't support the feature to know if a channel is busy (working on it!)


Music is restarted when pause the game and it doesn't loop since palib doesn't support the feature to know if a channel is busy.


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew arcade games on DS]]

Revision as of 08:03, 5 Haziran 2021

Breakout DS
File:BreakoutDS.png
General
Author(s)Scognito
TypeArcade
Version0.1
LicenceMixed
Links
[Media:Breakoutds01.rar Download]
Website
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Breakout DS is a clone of the famous breakout/arkanoid/bricks game. In addition it is themed with Mario Bros series things, like power-ups, music, font and backgrounds. It includes an editor to create your own levels. It is one of the PAlib projects.

It was submitted for the NEO Summer Coding Contest 2006.

Features

  • Mario themed: 10 levels in total.
  • Music for each level, from Mario 1 to Super Mario World 2.
  • 3 game modes: Normal, Random and Custom.
  • 4 power-ups.
  • 2 control types.

User guide

You have 3 lives and if they reach zero, it's game over.

Game modes:

  • Normal - Clear 10 levels.
  • Random - Infinite levels, randomly generated.
  • Custom - Draw and play your own levels (10 max).

Difficulty:

  • Easy - If you lose a life all the bricks will not be respawned.
  • Hard - If you lose a life all the bricks will respawned.

Powerups:

  • Red mushroom - Double size.
  • Blue mushroom - Half size.
  • Fire flower - Super ball.
  • Magnet - Allows you to catch the ball without effort.

File:Breakoutds.jpg

Saves both records as levels created by yourself, everything goes to the RAM.

Controls

There are 2 control types: D-Pad or Stylus.

D-Pad - Move paddle left/right

Up/L/A - Launch ball

Stylus - Move paddle, Tap ball for throwing

Known issues

All save types (levels, hall of fame) are done in ram, so when you turn off the console, everything is cleared.

Music is restarted when pause the game and it doesn't loop since palib doesn't support the feature to know if a channel is busy.


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