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Revision as of 04:32, 16 August 2024
DSMZX | |
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General | |
Author | Kevin Vance (kvance) |
Type | Computer |
Version | 2009 |
License | GPL v2+ |
Last Updated | 2009/10/18 |
Links | |
[https://dlhb.gamebrew.org/dshomebrew2/ dsmzx.7z Download] | |
Website | |
Source | |
DSMZX is a port of MegaZeux to the Nintendo DS. It is a game creation system (GCS) inspired by Tim Sweeney/Epic Megagames' classic shareware game ZZT, created in late 1994.
DSMZX currently builds against devkitARM-r26, libnds-1.3.8, and libfat-1.0.4. The libnds keyboard graphic has been replaced with this fixed version with better transparency.
Installation
Download and extract file.
DLDI patch .nds file and copy it with files in /games/megazeux/ to the root directory of the card.
Note: Because of the small amount of main memory on the DS, a SLOT-2 device with extra memory (e.g. SuperCard) is recommended. Without it, large game worlds will run out of memory.
User guide
Once the game loads, the top screen shows a zoomed-in portion of the screen, and the bottom screen shows the entire screen scaled to fit.
Controls
Stylus - Mouse clicks, Pan around top screen
D-Pad - Movement (arrow keys)
A+D-Pad - Shoot in this direction
B - Enter
X - Save game
Y - Load game
Start - P (i.e. P to Play in the title screen)
Select - Escape
L - Tab
R - Toggle keyboard
Changelog
Version 2.1-svnr1454 2009/10/18
- Update: Build 2.1 adds fixes for EZFlash hardware.
External links
- Author's website - https://www.kvance.com/dsmzx