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Everlasting Love: Tomorrow Hill: Difference between revisions

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Everlasting Love is a combination between a 2D platformer and a rhythm game for the NDS, in which you have to adjust your jumps according to the music.
Everlasting Love is a combination between a 2D platformer and a rhythm game for the NDS, in which you have to adjust your jumps according to the music.

Revision as of 03:55, 16 August 2024

Everlasting Love: Tomorrow Hill
Everlastingth.png
General
AuthorMia
TypePlatform
Version0.3
LicenseMixed
Last Updated2007/04/10
Links
Download
Website
Source

Everlasting Love is a combination between a 2D platformer and a rhythm game for the NDS, in which you have to adjust your jumps according to the music.

User guide

Control a little monkey through stage:

  • The monkey can move right and left during jumps only. No walking.
  • As soon as the monkey touches a wall, it holds on to the wall until the next jump.
  • The height of the jumps depends on your rhythmic accuracy. The closer to a beat you jump, the higher the jump will be.

In addition to the music, the beats are visually represented by the head movements of the monkey:

  • However, the objective is not to perform the highest jumps possible, but to adjust your jumps depending on the platforms.
  • The aim of the game is to reach the end of the level, making as few jumps as possible.

Note: There's a hidden passage way somewhere in this level.

Controls

Left/Right - Move during a jump

A - Jump (height of the jump depends on your rhythmic accuracy)

Screenshots

everlastingth2.png everlastingth4.png

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Known issues

Due to technical reasons (sound bug with PAFS in the current version of PAlib), the first level is not included in this release.

Changelog

Version 0.3

  • New level: Tomorrow Hill, on the eponymous song taken from Wario Ware Smooth Moves.
  • Press 'start' button to restart the game.
  • Added a 'old game boy yellow' color palette.
  • Separate collision map.
  • Minor adjustments.

Version 0.2

  • Improved detection of the rhythm. Now it should be much easier to adjust jumps.
  • The number of jumps is displayed during the game.
  • Improved collision with spikes. Now, you can touch the side of spikes without being hurt.
  • Fixed a minor graphic glitch when restarting the game.
  • Minimized the gap between two loops of the song.
  • Minor adjustment in background 2.

Credits

The song played during game, Everlasting Love, is taken from the original soundtrack of We ♥ Katamari.

External links

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