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Touch & Bomb: Difference between revisions

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https://dlhb.gamebrew.org/dshomebrew/touchandbomb3.png
https://dlhb.gamebrew.org/dshomebrew/touchandbomb3.png
<!--BEGIN Online Emulator Section-->
<!--BEGIN Online Emulator Section-->
==Online Emulator==
==Online emulator==
{{#tag:html|
{{EmulatorJS Main
<div style='width:520px;height:390px;max-width:100%'><div id='game'></div></div>
|width=515px
<script type='text/javascript'>
|height=384px
{{DS EmulatorJS Settings}}
|EJS_backgroundImage=https://www.gamebrew.org/images/d/dd/Touchandbomb.png
EJS_core = 'desmume2015';
|EJS_core=desmume2015
EJS_gameName = "Touch & Bomb";
|EJS_gameName=Touch & Bomb
EJS_gameUrl = 'https://dlhb.gamebrew.org/onlineemulators/nds/touchandbomb.7z';
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/touchandbomb.7z
</script>
{{EmulatorJS Loader}}
}}
}}
{{DS Control Settings}}
{{DS Control Settings}}

Revision as of 10:19, 14 August 2024

Touch & Bomb
Touchandbomb.png
General
AuthorTipiak
TypeOther Games
Version2006
LicenseMixed
Last Updated2006/03/18
Links
Download
Website

Touch & Bomb is a DS homebrew game inspired by the Super Mario 64 DS minigame with the bomb. It consists of placing the bombs according to their colors in a minimum of time. It is made with PAlib.

This homebrew was released as an entry for the NEO Spring Coding Compo 2006 (NDS Games).

User guide

In this homebrew version, there are 4 bombs and 4 squares to put them in.

For each correctly classified bomb, you gain one point.

There is a time limit and the goal of the game is to have the highest score.

There are different levels, and at each level the speed/number of bomb increases.

Controls

Operate with Stylus.

Screenshots

touchandbomb2.png touchandbomb3.png

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Compatibility

The game runs on Dualis or on DS.

Changelog

Version 2.4

  • Modification of graphics.

Version 2.3

  • Redone all the graphics part of the game, now it looks a little better.
  • Added several game boards and changed the way the difficulty increases. Now, at each level, you gain 100 units of time and the speed increases as you go.

Version 2.1

  • Fixed a lot of bugs, including the one that caused the display to screw up from time to time (thanks to Smealum for the idea).
  • Also rewrote 3/4 of the code to make it more clear and readable .

Version 2.0

  • Changed quite a few little things like score and time management.
  • Added different levels, all "holes" work and also made the size of the bombs bigger.
  • Also added a small animation for the bombs and a title screen.
  • Added some music to brighten it up.

Version 1.0

  • First draft of the project and definition of the graphics. There is only one "hole" that works. No score or time.

External links

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