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https://dlhb.gamebrew.org/dshomebrew/sheepsos3.png
https://dlhb.gamebrew.org/dshomebrew/sheepsos3.png
<!--BEGIN Online Emulator Section-->
<!--BEGIN Online Emulator Section-->
==Online Emulator==
==Online emulator==
{{#tag:html|
{{EmulatorJS Main
<div style='width:520px;height:390px;max-width:100%'><div id='game'></div></div>
|width=515px
<script type='text/javascript'>
|height=384px
{{DS EmulatorJS Settings}}
|EJS_backgroundImage=https://www.gamebrew.org/images/0/0a/Sheepsos.png
EJS_core = 'desmume2015';
|EJS_core=desmume2015
EJS_gameName = "SheepSOS";
|EJS_gameName=SheepSOS
EJS_gameUrl = 'https://dlhb.gamebrew.org/onlineemulators/nds/sheepsos.7z';
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/sheepsos.7z
</script>
{{EmulatorJS Loader}}
}}
}}
{{DS Control Settings}}
{{DS Control Settings}}

Revision as of 03:20, 14 August 2024

SheepSOS
Sheepsos.png
General
AuthorSylux
TypePuzzle
Version1.0
LicenseMixed
Last Updated2010/07/05
Links
0.2 & 1.0 Download
Website

SheepSOS (French) is a homebrew riddle game for the NDS, which is based on a Flash game where you have to bring sheep and wolves from one bank to another using a boat.

User guide

You must follow a set of rules while transporting the animals from one side to another:

  • Always travel with at least one animal in the boat.
  • Never leave fewer sheep than wolves.
  • Maximum of two animals in the boat.
  • Beat the game with as few trips as possible.

Controls

Stylus - Move animals and boat

Start - Start game

Screenshots

sheepsos2.png sheepsos3.png

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Compatibility

Tested on:

DSTT/TTDS (firmware 1.17)
R4i SDHC Revolution (firmware 2.7c)

Changelog

Version 1.0

  • Change backgrounds.
  • Added background music.
  • Various fixes.

Version 0.2

  • Added a GameOver screen and Victory.
  • Changing sprites.
  • Fixed a bug with sprites during a restart of the game.
  • Added a hit counter.

2010/04/24

  • The development of version 0.1 is complete, to be released the same evening.

2010/04/15

  • Project development phase final.

2010/04/13

  • The project is half finished, the progress is slow.

2010/03/31

  • Implementation of the gaming system (the hard part).

2010/03/28

  • Creating sprites and backgrounds completed.

2010/03/24

  • Development in progress.

External links

Advertising: