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==Controls== | ==Controls== | ||
D-Pad - MasterSystem/GameGear | D-Pad - MasterSystem/GameGear D-Pad | ||
A/B - MasterSystem/GameGear buttons | A/B - MasterSystem/GameGear buttons | ||
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==Known issues== | ==Known issues== | ||
Absent features/to be fixed: | Absent features/to be fixed: | ||
* Background priority. | |||
Background priority. | * Vertical Scroll Inhibit. | ||
Vertical Scroll Inhibit. | * Horizontal Scroll Inhibit. | ||
Horizontal Scroll Inhibit. | * Sprite shift. | ||
Sprite shift. | * Border color now is taken from palette 0, and should be from 1. | ||
Border color now is taken from palette 0, and should be from 1. | * HBLANK interrupt. | ||
HBLANK interrupt. | * Fix some random sprites bugs. | ||
Fix some random sprites bugs. | * FM SOUND (YM2413). | ||
FM SOUND (YM2413). | |||
==Changelog== | ==Changelog== |
Revision as of 00:54, 2 Haziran 2021
DSMS | |
File:Dsms.jpg | |
General | |
---|---|
Author(s) | N3TKaT |
Type | Emulator |
Version | 0.2 (NeoFlash compo build) |
Licence | Mixed |
Links | |
[Media:Dsms 02 windows.rar Download] | |
Website |
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DSMS is a Sega Master System and Game Gear emulator for the DS.
It was presented in the NEO Coding Competition 2005, ranked 3rd.
Features
- Z80 CPU 100%.
- VDP GPU ~80%.
- PSG SOUND (SN76489) 100% with a lot of noise.
Installation
Use the DSMS.EXE program to generate the DS ROM.
Syntax:
DSMS MODE INPUT.ROM OUTPUT.NDS MODE = 0 -> MasterSystem MODE = 1 -> GameGear
Example: dsms 0 sonic.sms sonic.nds
The output .NDS is also converted to .GBA to run with flashcards.
Controls
D-Pad - MasterSystem/GameGear D-Pad
A/B - MasterSystem/GameGear buttons
Start - MasterSystem pause button, GameGear start button
Select - MasterSystem reset button
L+R - Emulator reset
Known issues
Absent features/to be fixed:
- Background priority.
- Vertical Scroll Inhibit.
- Horizontal Scroll Inhibit.
- Sprite shift.
- Border color now is taken from palette 0, and should be from 1.
- HBLANK interrupt.
- Fix some random sprites bugs.
- FM SOUND (YM2413).
Changelog
0.2 NeoFlash compo version (public)
- Changed to mode 0.
- Sprites and background using DS hardware sprites/background.
- Added PSG sound.
0.1 First version (private)
- All graphics using bitmap mode 5.
- No sound.