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|type=Simulation
|type=Simulation
|version=2
|version=2
|license=Mixed
|format=DMG
|format=DMG
|license=Mixed
|download=https://dlhb.gamebrew.org/gbhomebrews/gblife2.zip
|download=https://dlhb.gamebrew.org/gbhomebrews/gblife.7z
|website=https://web.archive.org/web/20000815225059/http://vandenborre.org/old/
|website=https://web.archive.org/web/20000815225059/http://vandenborre.org/old/
|source=https://dlhb.gamebrew.org/gbhomebrews/gblife.7z
|source=https://dlhb.gamebrew.org/gbhomebrews/gblife2.zip
|donation=
}}
}}
{{#seo:
{{#seo:

Latest revision as of 10:44, 30 July 2024

GB Life
Gblife.png
General
AuthorLuc Van den Borre
TypeSimulation
Version2
LicenseMixed
SystemDMG
Last Updated1998/01/17
Links
Download
Website
Source

Written in C using the GBDK, this is a simple implementation of the classic cellular "game".

Conway's Game of Life is a cellular automaton devised by mathematician John Conway in 1970. It consists of a grid of cells, each in one of two states: alive or dead. The state of a cell evolves in discrete time steps based on simple rules.

A living cell survives if it has two or three living neighbors; otherwise, it dies due to underpopulation or overpopulation. A dead cell becomes alive if it has exactly three living neighbors.

In this demo, there is no gameplay or control; it is purely observational, allowing you to watch the patterns unfold.

Screenshots

gblife2.png gblife3.png

External links

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