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|license=Mixed | |||
|format=DMG | |format=DMG | ||
|download=https://dlhb.gamebrew.org/gbhomebrews/gblife2.zip | |||
|download=https://dlhb.gamebrew.org/gbhomebrews/ | |||
|website=https://web.archive.org/web/20000815225059/http://vandenborre.org/old/ | |website=https://web.archive.org/web/20000815225059/http://vandenborre.org/old/ | ||
|source=https://dlhb.gamebrew.org/gbhomebrews/ | |source=https://dlhb.gamebrew.org/gbhomebrews/gblife2.zip | ||
}} | }} | ||
{{#seo: | {{#seo: |
Latest revision as of 10:44, 30 July 2024
GB Life | |
---|---|
General | |
Author | Luc Van den Borre |
Type | Simulation |
Version | 2 |
License | Mixed |
System | DMG |
Last Updated | 1998/01/17 |
Links | |
Download | |
Website | |
Source | |
Written in C using the GBDK, this is a simple implementation of the classic cellular "game".
Conway's Game of Life is a cellular automaton devised by mathematician John Conway in 1970. It consists of a grid of cells, each in one of two states: alive or dead. The state of a cell evolves in discrete time steps based on simple rules.
A living cell survives if it has two or three living neighbors; otherwise, it dies due to underpopulation or overpopulation. A dead cell becomes alive if it has exactly three living neighbors.
In this demo, there is no gameplay or control; it is purely observational, allowing you to watch the patterns unfold.
Screenshots
External links
- Author's website - http://vandenborre.org/ (archived)