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|type=Samples
|type=Samples
|version=2000
|version=2000
|license=Mixed
|format=DMG (GBDK)
|format=DMG (GBDK)
|license=Mixed
|download=https://dlhb.gamebrew.org/gbhomebrews/gbfull.zip
|download=https://dlhb.gamebrew.org/gbhomebrews/gbfull.7z
|website=http://www.tripmode.com/gbdev/gbc.html
|website=http://www.tripmode.com/gbdev/gbc.html
|source=https://dlhb.gamebrew.org/gbhomebrews/gbfull.7z
|source=https://dlhb.gamebrew.org/gbhomebrews/gbfull.zip
|donation=
}}
}}
{{#seo:
{{#seo:

Latest revision as of 10:44, 30 July 2024

GBFull
Gbfull.png
General
AuthorMolasses
TypeSamples
Version2000
LicenseMixed
SystemDMG (GBDK)
Last Updated2000/05/03
Links
Download
Website
Source

This code example shows how to display a full-screen image on the Original Game Boy using GBDK (Game Boy Development Kit).

The technique involves utilizing specific memory sections to store background tiles, allowing more than the usual 256 unique tiles to be displayed.

External links

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