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|type=Puzzle | |type=Puzzle | ||
|version=Prototype | |version=Prototype | ||
|license=Mixed | |||
|format=DMG | |format=DMG | ||
|download=https://dlhb.gamebrew.org/gbhomebrews/catacomb.zip | |||
|download=https://dlhb.gamebrew.org/gbhomebrews/ | |||
|website=https://tangramgames.dk/games/supercatacombs/ | |website=https://tangramgames.dk/games/supercatacombs/ | ||
}} | }} | ||
{{#seo: | {{#seo: |
Latest revision as of 10:20, 30 July 2024
Super Catacombs | |
---|---|
General | |
Author | Tangram Games |
Type | Puzzle |
Version | Prototype |
License | Mixed |
System | DMG |
Last Updated | 2013/11/10 |
Links | |
Download | |
Website | |
Super Catacombs is a very minimalistic dungeon crawler/puzzle game inspired by Sokoban.
The initial prototype of the game was submitted to GBJAM 2.
User guide
Your goal is to get to the stairs in each level without being killed by the monsters roaming the catacombs.
You can only take one or two hits so learning each monster's movement pattern is crucial to avoid getting hit.
Note that the game is far from completion and still missing important mechanics, music and sound, menus, overworld map, animations and proper levels.
Controls
D-Pad - Move into enemy to attack
A - Wait a turn
Select - Restart level
Start - Exit level
Screenshots
Credits
The game was written in C using GBDK, homemade tools for getting assets/levels into the game.
External links
- Author's website - https://tangramgames.dk/games/supercatacombs/
- GameBoy JAM Forum - http://www.819kids.com/retrostark/forum/index.php (archived)