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* First Release. | * First Release. | ||
== | ==Credits== | ||
Thanks to qwikrazor87 & Peter Lustig and greetings to the UMDatabase Discord. | Thanks to qwikrazor87 & Peter Lustig and greetings to the UMDatabase Discord. | ||
== External links == | == External links == | ||
* GitHub - https://github.com/Freakler/ppsspp-gpihook | * GitHub - https://github.com/Freakler/ppsspp-gpihook |
Latest revision as of 14:55, 19 July 2024
ppsspp-gpihook | |
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General | |
Author | Freakler |
Type | Plugins |
Version | 1.0 |
License | Mixed |
Last Updated | 2023/08/16 |
Links | |
Download | |
Website | |
Source | |
Emulates GPI switches normally found on developer hardware only.
Sometimes developers have hidden functionality behind these switches (especially with early builds) in their games. This can be everything from on-screen info to unlocking debug menus.
Installation
Place all files from release in /PSP/PLUGINS/gpihook
.
Adjust the /PSP/PLUGINS/gpihook/config.ini
values where each key represents the respective pyhsical switch.
[GPI] 0 = FALSE 1 = TRUE 2 = TRUE 3 = TRUE 4 = FALSE 5 = FALSE 6 = TRUE 7 = TRUE
This works while the game is running and takes effect after a couple milliseconds! You can take a look at the log file to see live if and when a game checks for switch settings.
Screenshots
Killzone Liberation (UCET-00278 v0.2)
Setting switch 1 to TRUE enables a small menu where you can select between FPS and memory display options.
Tony Hawk's Underground 2 (ULUS-10014)
Changelog
v1.0
- First Release.
Credits
Thanks to qwikrazor87 & Peter Lustig and greetings to the UMDatabase Discord.