More actions
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
|title=Vision-8 for Gameboy | |title=Vision-8 for Gameboy | ||
|image=vision8gbc.png | |image=vision8gbc.png | ||
|description=Port of | |description=Port of Vision-8, a CHIP8 emulator by Marcel de Kogel with a fancy pseudo-GUI. | ||
|author=Haroldo de Oliveira Pinheiro | |author=Haroldo de Oliveira Pinheiro | ||
|lastupdated=2001/04/10 | |lastupdated=2001/04/10 |
Latest revision as of 13:02, 11 July 2024
Vision-8 for Gameboy | |
---|---|
General | |
Author | Haroldo de Oliveira Pinheiro |
Type | Computer |
Version | 2001 |
License | Apache-2.0 |
System | CGB |
Last Updated | 2001/04/10 |
Links | |
Download | |
Website | |
Source | |
Vision-8 GB is a port of Marcel de Kogel's Vision-8 CHIP8 emulator for the Game Boy and Game Boy Color.
Features
- Chip-8 emulation based on Vision-8 emulation core.
- The games are stored on the cartridge's battery-backed RAM, instead of the ROM. That way, you DON'T need to alter the ROM-image in order to add or remove chip-8 games.
- Up to seven chip-8 games can be stored on the battery-backed RAM.
- GB link cable support: Game Boy users can exchange chip-8 games through GB's game link cable.
- A pretty graphical interface.
- Chip-8 keypad mappings can be set individually for each game.
- Color Game Boy support.
- Runs perfectly on most Game Boy emulators.
User guide
How to use it:
- Use the MAKESAV utility to build a battery-backed RAM image with the games you want, or just use the one that is included with the release.
- Copy the .SAV file created that way to the directory where your Game Boy emulator stores the battery-backed RAM (no$gmb stores it on the .\BATTERY subdirectory. VGB generally stores it on the same directory where your ROM image is.).
- Run the .GB file on your favorite emulator,
- You could also burn it to a ROM and use it on a real Game Boy, but you should remember that it uses the battery-backed RAM to store the chip-8 games.
It does not have:
- Super Chip-8 support.
- More stable serial communication code: sometimes the emulator locks-up while transmitting data through the game link cable.
- It was never tested on a real Game Boy.
Screenshots
Credits
Special thanks to:
- Pascal Felber and Michael Hope, for creating GBDK.
- Jeff Frohwein, for its outstanding GameBoy technical page.
- Marcel de Kogel, for releasing the source for his Vision-8 chip-8 emulator.
- Anders Granlund, for his GB-Chip8 emulator.
- Pan of -ATX-, for its excellent documentation about GameBoy.
- Anyone else I may have forgotten.
External links
- Author's website - http://www.haroldo-ok.com (archived)
- GitHub - https://github.com/haroldo-ok/really-old-stuff/