Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Aladdin GBA: Difference between revisions

From GameBrew
No edit summary
No edit summary
Line 2: Line 2:
|title=Aladdin GBA
|title=Aladdin GBA
|image=aladdingba02.png
|image=aladdingba02.png
|description=A remake of the first level of Sega Genesis's Aladdin.
|description=A remake of the first level of Sega Genesis Aladdin.
|author=Anoop
|author=Anoop
|lastupdated=2003/11/08
|lastupdated=2003/11/08
Line 17: Line 17:
|image_alt=Aladdin GBA
|image_alt=Aladdin GBA
}}
}}
This is a remake of the first level of the Sega Genesis Aladdin. The demo was created from scratch, from defining object structures, to creating animation and scrolling system, and eventually taking care of collision and object AI.
This is a remake of the first level of the Sega Genesis Aladdin. The demo was created from scratch, from defining object structures, to creating animation and scrolling system, and eventually taking care of collision and object AI.



Revision as of 12:36, 11 July 2024

Aladdin GBA
Aladdingba02.png
General
AuthorAnoop
TypePlatform
Version0.99999
LicenseMixed
Last Updated2003/11/08
Links
Download
Website

This is a remake of the first level of the Sega Genesis Aladdin. The demo was created from scratch, from defining object structures, to creating animation and scrolling system, and eventually taking care of collision and object AI.

Screenshots

aladdingba3.png aladdingba4.png

Compatibility

Fully tested on Visual Boy Advance version 1.6.

Known issues

  • A couple of holes in the world.
  • Incorrect collision for falling platforms.
  • Currently there's no special case for collision when Aladdin is ducking.
  • Better enemy positioning so you can get through the level without being hit.
  • Apu's sprite will occasionally interfere with the pot sprites causing them to flicker off and on.
  • Controller will occasionally slip up allowing for what appears to be jumps in mid air.

External links

Advertising: