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1BitBallWall is a breakout clone on the Game Boy Advance. | 1BitBallWall is a breakout clone on the Game Boy Advance. | ||
It was presented in the | It was presented in the 4K GBA competition in 2002. | ||
==User guide== | ==User guide== | ||
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==External links== | ==External links== | ||
* PDRoms - https://pdroms.de/files/nintendo-gameboyadvance-gba/1-bit-ball-wall-v1f | * PDRoms - https://pdroms.de/files/nintendo-gameboyadvance-gba/1-bit-ball-wall-v1f | ||
* | * 4KB Demo Competition Homepage - [https://web.archive.org/web/20020602181735fw_/http://216.167.73.47/~costis/4kcompo/results.html http://4k.gbaemu.com/] (archived) | ||
[[Category:4.1875KB Gameboy Advance Demo Game Competition]] |
Revision as of 05:00, 11 July 2024
1 Bit Ball Wall | |
---|---|
General | |
Author | JustBurn |
Type | Arcade Games |
Version | 1f |
License | Mixed |
Last Updated | 2002/07/13 |
Links | |
Download | |
Website | |
1BitBallWall is a breakout clone on the Game Boy Advance.
It was presented in the 4K GBA competition in 2002.
User guide
How to play
On this game, you control a racket and you must avoid at all cost's for the ball hit the ground.
To complete a stage, you must destroy all blocks on the screen with a ball.
If you destroy all blocks on current stage, you will pass to the next stage.
There are a total of 6 stages:
- Easy - Stage 1 and 2.
- Normal - Stage 3 and 4.
- Hard - Stage 5 and 6.
On-game objects colors:
- Normal bloack - Red, Green, Blue, Yellow, Pink, Aqua and White.
- Special 2x blocks - Light Red, Light Green, Light Blue.
- Special 3x blocks - Lighter Red, Lighter Green, Lighter Blue.
- Wall - Grey (look different from Blocks).
Game tips and cheats
While you are playing, you need to defend with your racket for the ball to not hit the ground.
Sometimes, a feedback effect on the ball may help easy to defeat a stage.
Ball Offset:
Left Keep Right ________________ / 0 | 1 | 2 \ \___|________|___/
For example:
- If the ball go to right and hit point 2, it still go to right.
- If the ball go to right and hit point 1, it still go to right.
- If the ball go to right and hit point 0, it will go to left.
- If the ball go to left and hit point 2, it will go to right.
- If the ball go to left and hit point 1, it still go to left.
- If the ball go to left and hit point 0, it still go to left.
Feedback effect:
- Sometimes, the ball hit a block and go to a reverse direction, place your racket and try to invert the direction again (look at Ball Offset).
- Doing this can help alot to destroy special blocks like: 2xBlock and 3xBlock.
- But be carefull to not make the ball fall/hit the ground.
"Lost a live" note:
- If you loose a live, you will restart with the default racket and ball position, but the blocks destroyed will not revive again.
- You have 3 Lives, the "LV" indicate the ball's you have, not the ball's remain.
- After all lives lost, a "GAME OVER" text will appear.
Cheats:
- RESET - On middle of the game, pause and after music stop press A+B+Select.
- PLAY STAGE 0 - On title screen, keep Down+A pressed, when the PRESS START start flashing, press Start without releasing the others keys.
- ENDING SURPRISE - When you finish the game, you will see a screen, press B and leave it until you see the surprise...after that, the game will reset as normally.
Controls
Start - Start game, Pause
Left/Right - Control the racket left and right
Screenshots
Credits
This game was made with pure ASM Code for ARM processor using GoldARM.
Sound, Graphics and Code by JustBurn.
Thank's to Foolsgold, Costis, Guyfawkes, BlackFrog, Dovoto.
External links
- PDRoms - https://pdroms.de/files/nintendo-gameboyadvance-gba/1-bit-ball-wall-v1f
- 4KB Demo Competition Homepage - http://4k.gbaemu.com/ (archived)