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*GitHub - https://github.com/Kmiinik/Individuation | *GitHub - https://github.com/Kmiinik/Individuation | ||
*itch.io - https://kmiinik.itch.io/individuation | *itch.io - https://kmiinik.itch.io/individuation | ||
[[Category:GBA Jam 2021]] |
Latest revision as of 11:32, 5 July 2024
Individuation | |
---|---|
General | |
Author | K'miinik |
Type | Demos |
Version | 2022 |
License | MIT License |
Last Updated | 2021/07/09 |
Links | |
Download | |
Website | |
Source | |
A maze engine tech demo inspired by D&D Eye of the Beholder on GBA.
Coded in C++ for the GBA Jam 2021.
User guide
Story concept: An angel who questioned God's morals is stripped of his mask and forced into the endless labyrinth of hell. Within the depths there is said to be a weapon powerful enough to kill anything, even god himself. The angel begins his descent into madness and vengeance.
Screenshots
External links
- GitHub - https://github.com/Kmiinik/Individuation
- itch.io - https://kmiinik.itch.io/individuation