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It features a left-down shooter engine and utilizes dynamic tile refresh technology. The background comprises 256 sprites, 16x16 pixels each, with 1024 tiles in Video RAM, but only 256 are used at a time. Graphics are managed using separate tiles banks for background and objects/font. It also uses a custom music engine based on the ZX-Spectrum AY-player. | It features a left-down shooter engine and utilizes dynamic tile refresh technology. The background comprises 256 sprites, 16x16 pixels each, with 1024 tiles in Video RAM, but only 256 are used at a time. Graphics are managed using separate tiles banks for background and objects/font. It also uses a custom music engine based on the ZX-Spectrum AY-player. | ||
The game was entered into Bung | The game was entered into Bung Enterprises 2nd Gameboy Coding Competition (3rd place). | ||
==User guide== | ==User guide== | ||
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*Author's website - [https://web.archive.org/web/20010220104323/http://fatality.8m.com/gbc/index.html http://fatality.8m.com/gbc/index.html] (archived) | *Author's website - [https://web.archive.org/web/20010220104323/http://fatality.8m.com/gbc/index.html http://fatality.8m.com/gbc/index.html] (archived) | ||
*Bung Enterprise - [https://web.archive.org/web/20010121105700/http://www.bung.com.hk:80/GBCodingCompetition/2ndGBCodingCompetition/2nd_results.htm http://www.bung.com.hk/] (archived) | *Bung Enterprise - [https://web.archive.org/web/20010121105700/http://www.bung.com.hk:80/GBCodingCompetition/2ndGBCodingCompetition/2nd_results.htm http://www.bung.com.hk/] (archived) | ||
[[Category:2nd Amateur GameboyTM Format Games Coding Competition]] |
Revision as of 13:04, 29 Haziran 2024
Fire Gear | |
---|---|
General | |
Author | Fatality |
Type | Shooter |
Version | 1999 |
License | Mixed |
System | CGB |
Last Updated | 1999/10/03 |
Links | |
Download | |
Website | |
Fire Gear is an action-packed shoot'em up ported from the ZX-Spectrum created in about two weeks.
It features a left-down shooter engine and utilizes dynamic tile refresh technology. The background comprises 256 sprites, 16x16 pixels each, with 1024 tiles in Video RAM, but only 256 are used at a time. Graphics are managed using separate tiles banks for background and objects/font. It also uses a custom music engine based on the ZX-Spectrum AY-player.
The game was entered into Bung Enterprises 2nd Gameboy Coding Competition (3rd place).
User guide
You will encounter 12 different target types, include green bonus ship, meteors, mines.
When you kill bonus ship you can received an additional weapon.
You can have a maximum of:
- Two shields (up/down - each for 1 point).
- Two vertical fire balls - 2 points.
- One circle fire balls - 3 points.
- Rear shield - 4 points.
- Inivisible mode - 5 points.
The game also has a hidden cheat mode, try to find it!
Controls
D-Pad - Move
A - Fire
B - Activate additional weapon
Screenshots
Credits
- Code - Ars/FTL.
- Level edition - KVA/E-mage.
- Graphics - Diver/4D.
- Title picture - DSC/CGO.
- Musplayer, sfx - Freeman/FTL.
- Music - Mast/FTL.
External links
- Author's website - http://fatality.8m.com/gbc/index.html (archived)
- Bung Enterprise - http://www.bung.com.hk/ (archived)