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GBC-spelunky is an attempt to demake Spelunky 2 for Game Boy Color. This project resulted in a playable version, albeit as an endless runner due to ambitious goals and content cuts. Some rough edges may exist due to rushed development in the final weeks, but the game features a complete character controller, robust entity system, and functional level generation and auto-tiling. | GBC-spelunky is an attempt to demake Spelunky 2 for Game Boy Color. This project resulted in a playable version, albeit as an endless runner due to ambitious goals and content cuts. Some rough edges may exist due to rushed development in the final weeks, but the game features a complete character controller, robust entity system, and functional level generation and auto-tiling. | ||
Developed using Emulicious, hUGETracker and RGBDS for Game Boy Competition 2021. | Developed using Emulicious, hUGETracker and RGBDS for the Game Boy Competition 2021 (Game). | ||
== Installation == | == Installation == | ||
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* gbdev.io - https://gbdev.io/gbcompo21.html | * gbdev.io - https://gbdev.io/gbcompo21.html | ||
* GitHub - https://github.com/gbdev/gbcompo21 | * GitHub - https://github.com/gbdev/gbcompo21 | ||
[[Category:Game Boy Competition 2021]] |
Latest revision as of 12:10, 27 Haziran 2024
GBCspelunky | |
---|---|
General | |
Author | sukus |
Type | Platform |
Version | 0.2.1 |
License | GPL-3.0 |
System | CGB |
Last Updated | 2021/12/09 |
Links | |
Download | |
Website | |
Source | |
GBC-spelunky is an attempt to demake Spelunky 2 for Game Boy Color. This project resulted in a playable version, albeit as an endless runner due to ambitious goals and content cuts. Some rough edges may exist due to rushed development in the final weeks, but the game features a complete character controller, robust entity system, and functional level generation and auto-tiling.
Developed using Emulicious, hUGETracker and RGBDS for the Game Boy Competition 2021 (Game).
Installation
Run it in your preferred Game Boy / Game Boy Color emulator. You can also transfer it to a flashcart and play it on real hardware.
User guide
You get 4 hearts, and from there you're on your own. Make it as far as you can into the game, collecting as much gold as possible. You get 1 minute and 30 seconds to complete each level, or your game will end.
The game does not save your scores, so if you want to keep track, you're gonna have to do that manually.
Controls
Left/Right - Move
A - Jump, Jump off
B - Whip
Down+A - Drop through platforms
Up - Jump onto ladder
Up/Down (while on ladder) - Move
Select - Toggle between light and original color palette
Start - Move on to next level
Screenshots
Compatibility
Does not work on original Game Boy models (DMG, SGB, etc).
Changelog
v0.2.1
- Fixed a bug related to a bugfix in the previous version, woops.
- All VRAM access is now safe.
- Fixed a game crash when going to a new level.
- Made sure HDMA isn't started during Hblank.
- Added/changed some documentation here and there'.
v0.2
- Timer now ticks down every frame, instead of skipping some.
- The game now has a lighter color palette, but you can press select to restore the original.
- Fixed an issue with corrupting on-screen tiles when whipping bone blocks in some cases.
- Audio SHOULD get muted when you get a game over.
- Timer now stays at 0 when getting a time-over.
Credits
- Programming, graphics - sukus.
- Music - arcticabyss.
Spelunky and Spelunky 2 are made by Mossmouth and BlitWorks.
External links
- itch.io - https://sukus.itch.io/gbcspelunky
- GitHub - https://github.com/sukus21/GBC-spelunky
- gbdev.io - https://gbdev.io/gbcompo21.html
- GitHub - https://github.com/gbdev/gbcompo21