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|type=Adventure | |type=Adventure | ||
|version=1.0.3 | |version=1.0.3 | ||
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|license=CC-BY-NC-4.0 | |license=CC-BY-NC-4.0 | ||
|download=https://dlhb.gamebrew.org/gbhomebrews/labirinthgb.7z | |download=https://dlhb.gamebrew.org/gbhomebrews/labirinthgb.7z |
Latest revision as of 03:58, 27 Haziran 2024
Labirinth | |
---|---|
General | |
Author | Gniazdo Światów (godai) |
Type | Adventure |
Version | 1.0.3 |
License | CC-BY-NC-4.0 |
System | CGB |
Last Updated | 2022/02/13 |
Links | |
Download | |
Website | |
Source | |
Labirinth is a slow-paced GB Studio adventure-type walking simulator game made by Bartek "godai" Biedrzycki, a Polish fiction writer. Developed using GB Studio by Chris Maltby.
Installation
The ROM files are compatible with popular emulation systems like recalbox and as well as real hardwares.
User guide
You are Alice Liddel, who fainted while visiting museum cellars with her friends and woke up in a strange place. The objective is to help people you meet and progress the game (especially in the beginning exchanging favors is a must).
There are two difficulty settings: easy (make 7 good deeds) and hard (find all the people you can help - there are more than 10 of them).
Controls
D-Pad - Movement, Confirm dialog
A - Interact
Select - Save menu
Start - Start the game
Screenshots
Changelog
v1.0.3 2022/02/13
- Color fixes.
- Arcade background update.
v1.0.2 2021/01/25
- Restored save/load system.
- New game/continue on start screen.
- Save/load/restart in-game.
v1.0.1 2021/01/06
- Version with save / load capability released.
v1.0 2021/01/06
- Game release.
script-dev 2021/01/06
- Game internals and important mechanics:
- Completely rewritten HUDs code from 'if's to 'switch'.
- Disabled faulty save/load system (waiting for GB Studio bugfix).
- Difficulty choice - easy (7 good deeds) and hard (all 11 good deeds).
- Other changes:
- Music change when Cookie is reunited with Mayor.
- Mallard acceptance bugfix.
- Minor dialogues fixes.
- Palletes fixes.
- Title screen restored.
- Deployed formats:
- Original Game Boy ROM.
- Game Boy Color ROM.
- Pocket file.
- Web version.
release candidate 2021/01/05
- In-game changes and fixes:
- Receiving Duck now only on condition of giving information to Jenna.
- Extended options with Bobby in Arcade.
- Minor dialog fixes.
- Fixed major teleport glitch in Village.
- Fixed minor graphic glitch in East Village.
- Fixed minor graphic glitch in East Village and mistake in Dungeon.
- Some recolors in CGB version.
- Other changes:
- New file names.
- Manual.
- Updated box art.
beta 2 2022/01/04
- Update player hitbox.
- Redone teleport triggers.
- Village background glitch fix.
- Minor changes to Town map.
- Upgraded coins system.
- Other bugfixes.
- End credits.
beta 1 2022/01/04
- New Town sublocation: Arcade:
- Bobby + videogames interaction.
- Cutscenes:
- Hat opening sequence + player sprite swap.
- Museum reunion outro.
- HUD efficiency changes.
- New music tracks (thanks Mr. V!).
- Updated backgrounds and sprites:
- New player sprite (thanks route1rodent!).
- Bobby sprite (thanks 0x72!).
- Redone title screen.
- Files cleanup.
alpha 0.9 2022/01/02
- Added achievement count + HUD.
- Added Town location + Bakery.
- Added Betty, Hobo, and Good Deeds Fairy.
- Added Castle location + cellars sublocation.
- Added Corrupt curator interaction.
- Added Duck interaction.
- Rhonda interaction expanded.
- Variable for Town girl interaction.
- Added ending mechanics.
- New Hornets solution without fire (also actually affects Rowan interaction now).
- Extended Stephen the Skeleton meeting action.
- Added Hedgehog and Squirrell.
- Replaced and added several sprites (thanks MonkeyImage, GamebowGames, and more).
- Background graphics and palettes fixes.
- Optimizing.
alpha 0.8 2021/12/29
- Added East village houses sublocations + field sublocation:
- Added Tina interaction.
- Added Granny interaction.
- Added Sally interaction.
- Added Rhonda interaction.
- Added Jenna's hut location + interaction.
- New hut interior graphics (thanks GumpyFunction).
- New actor sprites (thanks Wintonson).
- New splashscreen for end sequence.
- More color works.
- Bugfixes for nasty 2 collisions.
alpha 0.7 2021/12/28
- Added Blacksmith Tony's forge location + interaction.
- Added City location (no interactions).
- Added Cave hobo interaction.
- Variable for Town hobo interaction.
- Added Money HUD.
- Fixed a severe fail in save & load system.
- Added new music tracks (thanks AJ Booker!).
- Minor enhancements:
- Fire wiseman teaching failsafe.
- Dialog fixes.
- Color work.
- Background art fixes.
- Version numbering on title screen.
alpha 0.6 2021/12/26
- Save & load system.
- Initial color work.
- Box art.
- New locations:
- East.
- East village placeholder.
- Cave.
- Minor enhancements:
- Animated Hornets.
- Forest hut background.
- Healing hut background.
- Intro sequence background.
- Bugfixes: Doctor, Forest hut.
alpha 0.5 2021/12/23
- Added Road east location with clearing sublocation.
- Health system expanded.
- Added Health status HUD (thanks Pearacidic).
- Added death handling.
- Rewritten Healing hut interactions.
- Added Doctor actor.
- Added Food by the fire healing interaction.
- Added intro sequence.
- Updated graphics for Village sublocations (thanks Jeremias19).
- Updated various UI elements.
- Updated various collisions, dialogues et al.
alpha 0.4 2021/12/22
- Finished the Forest location:
- Added Cemetery sublocation.
- Added Forest hut sublocation.
- Added Ghosts movement in horizontal Forest.
- Added Slaying Ghosts subquest.
- Added money:
- Meaningful interaction added: Forrester.
- Expanded Mayor interaction:
- Various minor tweaks to actors and triggers.
alpha 0.3 2021/12/22
- Initial release - playable game deployed to itch.io.
- Temporary graphics used, by Chris Maltby, Rekkimaru.
- Initial health system introduced w/ health points interactions.
- Locations introduced: Labyrinth, Meadow, Village, Forest (only semi-done).
- Meaningful interactions: Stephen the Skeleton, Fire Wiseman, Ladder Saleswoman, Village Soldier, Village Mayor.
- Quests introduced: Fire spell, Hornet nest, Lost hamster, Obtaining pass.
External links
- Author's website - https://www.gniazdoswiatow.net/
- GitHub - https://github.com/godai78/labirinth
- itch.io - https://godai78.itch.io/labirinth