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Rockbot PSP: Difference between revisions

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* Official Twitter - https://twitter.com/RockbotGame
* Official Twitter - https://twitter.com/RockbotGame
* GitHub - https://github.com/protoman/rockbot
* GitHub - https://github.com/protoman/rockbot
[[Category:PSP Homebrew Game Competition 2013]]

Latest revision as of 09:14, 25 Haziran 2024

Rockbot I: The Machine War
Rockbotpsp15.png
General
AuthorUpperland Studios
TypePlatform
Version1.21.040
LicenseMixed
Last Updated2020/12/04
Links
Download
Website
Source

Rockbot is a game made in the spirit of Capcom’s classic Megaman (Rockman in Japan) game series (1-6 and 9-10), that have original storyline and graphics, besides an editor where the user can edit their own stage and enemies, allowing people to distribute their own versions of the game.

The game itself is made with SDL library, and ported to Linux, Windows and Playstation 2. The editor is made by using Nokia’s Qt toolkit and is available in Linux and Windows. There is also an experimental build for Nintendo DS.

In order to differentiate itself from the franchise, all the characters and enemies were remade in Chibi Style in the latest release (v1.21).

User guide

Story

In the far future…

Advances in biogenics and cybernetics led to the creation of a new race, called “Bots”. While they look young, they actually do not get old and are stronger and more resistant then humans.

One day, a scientist called Destrin, hacked into a genes laboratory, adding a backdoor into the code of some Bots, through which he was able to sent commands to them, and sent them to places with the energy material used in genes chambers.

Could you stop him from trying to build his own genes factory and army of Bots that aims to conquer the world?

Game Tips

Once you finish the game, two new characters will be unlocked.

Each character has its own different abilities.

  • Rockbot is the only character that can slide instead of dashing. The difference is that sliding can move under narrow passages.
  • Beta can’t charge his attack, but shoots two projectiles at once, making easier to hit the enemies.
  • Candy can shoot in diagonal up and down and has double jump, but she can’t shoot while walking nor dash.
  • Kitty can execute a dash while in middle air. She has a powerful attack the ignores enemies shields, but it is a very close range one. As a street-cat, she know some Kung-Fu and can obtain the power of the uppercut and a spiritual energy fireball.

When getting armor pieces, each character gains different abilities, try each one of them for very different gameplay.

Controls

Left/Right - Move left/right

Circle - Confirm, Jump

Cross - Cancel. Fire

Square - Shield

Triangle - Dash

Start - Stats, Menu

Screenshots

v1.1.0
rockbotpsp3.png

rockbotpsp4.png

rockbotpsp5.png

v1.1.1 & v1.2.0
rockbotpsp6.png

rockbotpsp7.png

rockbotpsp8.png

rockbotpsp17.png

rockbotpsp10.png

v1.2.1
rockbotpsp11.png

rockbotpsp12.png

rockbotpsp13.png

rockbotpsp14.png

rockbotpsp16.png

Media

Rockbot PSP 1.1.1 (PSP Homebrew) testing PPSSPP 1.0.1 on Windows 8 (SonicGoku Gamer)

Known issues

Experienced slight slowdown/lag in v1.2.1 (on PPSSPP).

Changelog

v1.2.1.040

  • Fix destrin rain of bombs exploding on the ceiling.
  • Fix invalid AI state that made enemies to stop moving.
  • Fly-to-Player was not changing directions to face him.
  • Dash effect was not updating when changing directions.
  • Removed teleport left by mistake on Spike’s stage.
  • Fix error in map-collision old-point using wrong Y.

v1.20.75

  • New soundtrack by Simone Bernacchia.
  • Enemy projectile not moving if he is not on-screen.
  • Bring back classic stage selection.
  • Bring back castle stages intro.
  • Dash shadow effect.
  • AI: fly+dash to player.
  • ANDROID: fix crash in boss credits.
  • Font outline for better reading.
  • New door object for middle-stage bosses.
  • New graphic for stage-boss teleporter.
  • Show commands (< > ENTER, etc) on manual’ bottom.
  • Separate manual parts between game-specific and general.
  • Got weapon music playing two times, should not play on colors celebration.

v1.1.1

  • Allow user to set up/down/left/right keys in input config.
  • The input configuration will be applied only when the user leaves the config menu.
  • Fix editor release version crashing in Windows platform.
  • Faster screen transition in Android.
  • Do not allow player to shot more projectiles after firing an amor-piece special one.
  • Check the maximum number of projectiles depending on type, weapon or normal.
  • If jump height surpasses 80% of total height, continue jumping even if player releases the jump button.
  • New object-type for last boss capsule, fixing the old bug of player vanishing on last stage after beating all 8-bosses.
  • Do not allow player to jump while on push-back.
  • Reduce push-back duration and movement.
  • Adjust hit animation to endure only while player is intangible.
  • Change Dynamite’s AI*, so it won’t dash when hit as it makes the fight too unfair.
  • Shocker’s projectiles must use sin trajectory.
  • New graphics for some stages and adjusts in tiles, tileset and map backgrounds.

v1.1.0

  • New physics system, much closer to Megaman/Rockman.
  • Stage sub-bosses, with room that blocks player passage until it is defeated.
  • When game is finished, two new characters become available.
  • Stage review and redesign.
  • Three armor pieces that give each character a different ability.
  • New object types:
  • Fire beam.
    • Death ray.
    • Teleporters.
    • Block that can be destroyed with explosion.
    • Special tank, recharge both hit points and all weapons.
  • You can now set the direction (left/right) of an object when placing it on the map in editor.
  • Ice terrain with inertia.
  • Great optimization in the game with the removel of a duplicate screen updating call.
  • Enemy respawn can be defined in the editor.
  • Combination of keys down and jump isn’t used for sliding anymore. use button instead.
  • Removed stages using different tileset after beaten.
  • Fix chain weapon behavior, it now should follow player movement and direction.
  • Improvements and correction in game dialogs.
  • Several bug fixes and small improvements.
  • Improvements in weapons:
    • You can activate the bomb by pressing attack button.
    • When enemies are paralysed a spark effect is shown in screen.
    • The player isn’t paralysed if intangible after hit.
    • Magic Star needs three hits to dissapear.
    • Bombs can’t be reflected.

Credits

  • Fiedoruk - Code programming, tilesets creation, obtaining free art, coordination and mantaining this sites and social networks.
  • Arismeire Kümmer Silva Fiedoruk - Artwork, concept art and design for new enemies and stages.
  • Jmd - Created and donated the soundtrack for the game, replacing the old one.
  • Boberatu - Contributed with most of the enemies, mostly in the second game.

Besides those that helped a ton and most frequently, there are some people that helped out now and then, or just once, but that deserve prize: Felipe Zacani, Nelson Rosenberg, Mega Cartman, Surt, HfBn2, Capt Chris and Kb, Average-Hanzo and many others.

External links

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