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Pathfinding AI GBA: Difference between revisions

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|version=2005
|version=2005
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/3dshomebrews/ai_pathfinding_gba.zip
|download=https://dlhb.gamebrew.org/gbahomebrews/ai_pathfinding_gba.zip
|website=https://www.gbadev.org/demos.php?showinfo=689
|website=https://www.gbadev.org/demos.php?showinfo=689
}}
}}

Latest revision as of 08:43, 23 Haziran 2024

Pathfinding AI
Aipathfindergba2.png
General
AuthorBrian Davis (Celeryface)
TypeDemos
Version2005
LicenseMixed
Last Updated2005/03/31
Links
Download
Website


Games AI ICA implementation.

Features

  • Real-time pathfinding for units.
  • Finite-State Transition Networks (FSTN) to define their behaviour.
  • A waypoint system in the real-time search module to simplify the pathfinding.

User guide

D-Pad - Move cursor

A - Attack command

B - Move command

Start - Start/Pause game

Screenshots

aipathfindergba3.png aipathfindergba4.png

External links

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