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Cave Story PSP: Difference between revisions

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|version=rc1
|version=rc1
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/psphomebrew/cavestorypsp.7z
|download=https://dlhb.gamebrew.org/psphomebrew/cavestory_psp_rc1.zip
|website=https://sites.google.com/site/cavestorypsp/
|website=https://sites.google.com/site/cavestorypsp/
}}
}}

Latest revision as of 06:47, 19 Haziran 2024

Cave Story
Cavestorypsp2.png
General
Authorufo_z
TypePlatform
Versionrc1
LicenseMixed
Last Updated2007/07/08
Links
Download
Website

Cave Story, or Doukutsu Monogatari, is a Japanese freeware PC side-scrolling platformer game developed by Studio Pixel. The freeware version has been translated into English by Aeon Genesis Translations and the game also has an official translation for commercial releases on multiple platforms.

This homebrew port is based entirely on Pixel's original code.

User guide

Game saves work with save files from the Windows version.

Filename needs to be Profile.dat (case sensitive), same for 290.rec.

Controls

Up - Look up

Left/Right - Move

Down - Enter door

Square - Inventory

Cross - Fire

Circle - Jump, Action, Confirm

Triangle or Select - Map

L/R - Weapon

Screenshots

cavestorypsp3.png

cavestorypsp4.png

cavestorypsp5.png

Known issues

  • Script bugs - Mostly due to the widescreen format, some things become visible that used to be offscreen.
  • Various signs and item descriptions - Text is misaligned or overflows the textbox.
  • First fight with Balrog - Part of the sprite remains visible at the top after he escapes.
  • Egg corridor - Flying enemies sometimes appear in the air on-screen; Igor walking away with Sue: sprite disappears too soon.
  • Back in Arthur's house - Text is cut off ("Scanning for...").
  • Back in Arthur's house after Grasstown - Text is cut off ("...kidnapped").
  • Labyrinth - Monster X appears too late, when its corridor is already onscreen.
  • Dark place - Water level not perfect.
  • The core - When Curly walks to the right, she disappears and re-appears.
  • Plantation - Some junk spaces when receiving the new sprinkler.
  • Prefab building - Text is cut off (Booster's note).
  • After last boss - Sue's sprite disappears when running away to the left (balcony).
  • Hell - Flying butes appear in the air in the first hallway.
  • Ending credits - One bed sprite sticks out of the map in the nurse mini-scene; clouds act weird during the cloudy mini-scene.

External links

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