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Bugz PSP: Difference between revisions

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m (Text replacement - "1st prize)" to "1st place)")
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|version=2008
|version=2008
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/psphomebrew/bugz.7z
|download=https://dlhb.gamebrew.org/psphomebrew/bugz.zip
|website=https://www.neoflash.com/forum/index.php?topic=4965.0
|website=https://www.neoflash.com/forum/index.php?topic=4965.0
}}
}}

Latest revision as of 06:43, 19 Haziran 2024

Bugz
Bugz.png
General
AuthorInsertWittyName
TypeOther Games
Version2008
LicenseMixed
Last Updated2008/03/20
Links
Download
Website

Bugz is a PSP homebrew casual game made by David Perry (aka InsertWittyName aka Insomniac197). The gameplay idea is based on the flash game Boomshine.

It was one of the contest entries for the NEO Spring Coding Compo 2008 (PSP Game, 1st place).

Features

  • 17 Levels of addictive gameplay.
  • Online high score table - view and upload scores in game.
  • Save & load of player and autosave feature.
  • Game share ability.
  • Official PSP dialogs.
  • Custom soundtrack.
  • Play MP3 files in game from MUSIC/or PSP/MUSIC/folder.
  • Plus much more.

Installation

Copy the bugz folder to ms0:/PSP/GAME/.

User guide

The aim of the game is to pop as many bugz as possible by starting a chain reaction of bugz popping.

Each level has a varying amount of available bugz and a set target for the number of bugz you must pop to advance to the next level.

You only get one attempt per level, so choose your initial position wisely, timing is key!

Custom music

It requires MP3 files in /MUSIC/or /PSP/MUSIC/ folder. The MP3 files must be 44.1khz stereo.

Controls

Menu:

D-Pad - Navigate

Cross - Select

In game:

D-Pad/Analog - Move cursor

Cross - Start popping the bugz

R - Skip to the next MP3 track

Screenshots

bugz2.png

bugz3.png

Media

Bugz Release Build (Insomniac197)

Known issues

Custom Firmware plugins that are enabled may cause the game to function incorrectly. It is recommended to disable all plugins.

Credits

Bugz is coded in C using Phoenix Game Engine and the PSPSDK. It is a test of the code that will form the next Lua Player.

Thanks to TyRaNiD for psplink, which was used in debugging.

Special thanks to all in #psp-programming, #pspdev on irc.freenode.net and #psp on irc.malloc.us who tested, gave suggestions and supplied example code.

Made on a Mac: (Images) Adobe Illustrator CS2, (Music) GarageBand, (Code IDE) Xcode.

All audio, images and content were created by David Perry (InsertWittyName).

External links

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