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DSVita: Difference between revisions

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A very early experimental version of DS console emulator for ARM32/PS Vita. Currently this runs some games, however following things are missing:
A very early experimental version of DS console emulator for ARM32/PS Vita.  
 
Currently this runs some games, however following things are missing:
* No 3D:
* No 3D:
** Some games rely on 3D states (such as Pokemon Diamond), they will get stuck at titlescreen.
** Some games rely on 3D states (such as Pokemon Diamond), they will get stuck at titlescreen.

Revision as of 06:04, 16 Haziran 2024

DSVita
DSVita.png
General
AuthorGrarak
TypeHandheld
Version0.1.0-alpha
LicenseGPL-3.0
Last Updated2024/06/10
Links
Download
Website
Source

A very early experimental version of DS console emulator for ARM32/PS Vita.

Currently this runs some games, however following things are missing:

  • No 3D:
    • Some games rely on 3D states (such as Pokemon Diamond), they will get stuck at titlescreen.
  • No saves.
  • Incomplete 2D rendering:
    • No alpha blending.
    • Will crash on unimplemented draw modes.
  • ARM7 HLE will not work with most games:
    • Disable it if certain games don't boot further.

Installation

Downoload the latest vpk from releases and install it through VitaShell.

Install libshacccg.suprx, follow this guide.

It's recommend overclock your Vita, by default they are unchanged.

Create the folder ux0:dsvita and put your roms there.

Changelog

v0.1.0-alpha

  • First Release.

Credits

  • NooDS was used as reference. A lot of code was taken from there.
  • melonDS for ARM7 HLE implementation and jit optimizations.
  • DesmumePSPExperimental for ARM7 HLE implementation.
  • pokediamond for ARM7 HLE implementation.
  • DSHBA Copied some PPU hardware acceleration implementation (Thanks for xiro28 linking me the repo)
  • vitaGL 2D hardware acceleration wouldn't be possible without it
  • Tonc GBA PPU documentation
  • GBATEK GBA/NDS documentation
  • @TheIronUniverse for livearea assets

External links

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