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(Created page with "{{Infobox GB Homebrews |title=Rogue LCD |image=roguelcdgb.png |description=A Game and Watchs style rogue-like game. |author=Haroldo de Oliveira Pinheiro |lastupdated=2004/07/01 |type=Role Playing |version=2004 |format=DMG |license=Mixed |download=https://dlhb.gamebrew.org/gbhomebrews/roguelcdgb.7z |website=https://pdroms.de/miscellaneous/pdroms-coding-competition-2-5-entry-list |source= |donation= }} {{#seo: |title=GameBrew |title_mode=append |image=roguelcdgb.png |image...") |
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Rogue LCD is a rogue-like game developed for PDRoms Coding Competition #2.5, where the theme of the contest is to create a Game & Watch style game (monochrome, no smooth scrolling, no animation, no overlapping sprites, single sound channel). | Rogue LCD is a rogue-like game developed for the PDRoms Coding Competition #2.5, where the theme of the contest is to create a Game & Watch style game (monochrome, no smooth scrolling, no animation, no overlapping sprites, single sound channel). | ||
==User guide== | ==User guide== | ||
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==External links== | ==External links== | ||
*PDRoms - https://pdroms.de/miscellaneous/pdroms-coding-competition-2-5-entry-list | *PDRoms - https://pdroms.de/miscellaneous/pdroms-coding-competition-2-5-entry-list | ||
[[Category:PDRoms Coding Competition 2.5]] |
Revision as of 12:38, 6 Haziran 2024
Rogue LCD | |
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General | |
Author | Haroldo de Oliveira Pinheiro |
Type | Role Playing |
Version | 2004 |
License | Mixed |
System | DMG |
Last Updated | 2004/07/01 |
Links | |
Download | |
Website | |
Rogue LCD is a rogue-like game developed for the PDRoms Coding Competition #2.5, where the theme of the contest is to create a Game & Watch style game (monochrome, no smooth scrolling, no animation, no overlapping sprites, single sound channel).
User guide
The objective of the game is simple: just collect as much treasure as you can, an then find the stairs to advance to the next stage, all the while avoiding the enemies.
You gain an extra life for every 2 stages completed. Enemies get faster and more aggressive as you progress. Each time you're hit by an enemy, you'll be teleported to another location in the map of the current level.
Controls
D-Pad - Movement
Screenshots