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(Created page with "{{Infobox GBA Homebrews |title=Super Shooter Advance 64 |image=ssa64gba.png |description=A danmaku shooter. |author=John Nesky, John Brandon |lastupdated=2004/12/05 |type=Shooter |version=2004 |license=Mixed |download=https://dlhb.gamebrew.org/gbahomebrews/ssa64gba.zip |website=https://johnnesky.com/gba/gba.html |source= }} A danmaku shooter homebrew made by John Nesky and John Brandon. It was presented in the GBADEV.ORG 2004Mbit Development Competition. == User guide...") |
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Super Shooter Advance 64 (SSA64) is a danmaku shooter homebrew made by John Nesky and John Brandon. | |||
It was presented in the GBADEV.ORG 2004Mbit Development Competition. | It was presented in the GBADEV.ORG 2004Mbit Development Competition. |
Revision as of 08:50, 6 Haziran 2024
Super Shooter Advance 64 | |
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General | |
Author | John Nesky, John Brandon |
Type | Shooter |
Version | 2004 |
License | Mixed |
Last Updated | 2004/12/05 |
Links | |
Download | |
Website | |
Super Shooter Advance 64 (SSA64) is a danmaku shooter homebrew made by John Nesky and John Brandon.
It was presented in the GBADEV.ORG 2004Mbit Development Competition.
User guide
Super Shooter Advance 64 is a game where you must destroy wave after wave of nefarious enemy ships.
There are 3 levels and one boss. Note that you can change your color, and any shots that are the same color as you refill your energy, but shots that are the other color drastically damage your ship. It's essentially an Ikaruga clone.
Extra Challenge 1: Beat all levels without getting hit.
Extra Challenge 2: Beat all levels without changing colors after the first few seconds.
Extra Challenge 3: Don't get hit AND don't change colors!
Controls
D-Pad - Movement
A - Shoot
B - Switch colors
Start - Restart after death
Screenshots
Credits
John "Shaktool" Nesky: Coding, graphics.
John Brandon: Music.
External links
- Author's website - https://johnnesky.com/gba/gba.html