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*Author's website - [http://web.archive.org/web/20120224041920/http://olivier.drevet.free.fr/app/prog/games http://olivier.drevet.free.fr/app/prog/games] (archived) | *Author's website - [http://web.archive.org/web/20120224041920/http://olivier.drevet.free.fr/app/prog/games http://olivier.drevet.free.fr/app/prog/games] (archived) | ||
*WiiBrew - https://wiibrew.org/wiki/BlastGuy | *WiiBrew - https://wiibrew.org/wiki/BlastGuy | ||
*TehSkeen - [https://web.archive.org/web/20081216155315/http://www.tehskeen.com/forums/showthread.php?p=44493 http://www.tehskeen.com/forums/showthread.php?p=44493] (archived) |
Revision as of 03:12, 5 Haziran 2024
BlastGuy | |
---|---|
General | |
Author | TheDrev |
Type | Arcade Games |
Version | 3.0 |
License | GPL-3.0 |
Last Updated | 2010/05/04 |
Links | |
Download | |
Website | |
BlastGuy is a clone of Bomberman, designed for 2-4 players.
User guide
The objective of the game is to use bombs to eliminate the other players and be the last one standing.
You can collect power-ups to gain an advantage over opponents.
Controls
Menu (Wiimote):
D-Pad - Navigate
A - Select
Home - Go back
In game (Wiimote Horizontal):
D-Pad - Move
2 - Drop bomb
Plus - Pause/Unpause
Screenshots
Changelog
V3
- Fullscreen.
- Replace a big part of the tile engine (improve speed a lot).
- Correction of memory leaks.
- Betters GFX (flames have a direction and alpha bending).
- Source code more simple and faster.
- Wiimotes now uses the SDL joystick events instead of wpad lib.
- Merge PC and Wii code.
- z index blitting use qsort instead of a home made sort.
- Reduce the size.
- Cool pause screen.
Credits
- Language: C.
- Library: SDL, SDL_Image, SDL_Ttf, SDL_Mixer.
External links
- Author's website - http://olivier.drevet.free.fr/app/prog/games (archived)
- WiiBrew - https://wiibrew.org/wiki/BlastGuy
- TehSkeen - http://www.tehskeen.com/forums/showthread.php?p=44493 (archived)