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DSPaintball: Difference between revisions

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DSPaintball is a physics-based drawing puzzle game for the NDS, in which you have to lead a bouncing ball to the finish point.
DSPaintball is a physics-based drawing puzzle game for the NDS, in which you have to lead a bouncing ball to the finish point.


It was presented in the NEO Retro Coding Compo 2010 (Game) and Scenery Beta 2010.  
It was presented in the NEO Retro Coding Compo 2010 (Game) and Scenery Beta 2010 (NDS Games).  


==Features==
==Features==
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[[Category:Puzzle Games on DS]]
[[Category:Puzzle Games on DS]]
[[Category:NEO Retro Coding Compo 2010]]
[[Category:NEO Retro Coding Compo 2010]]
[[Category:Scenery Beta 2010]]

Revision as of 10:59, 4 Haziran 2024

DSPaintball
Dspaintball2.png
General
Authormiguel28
TypePuzzle
Version2010
LicenseMixed
Last Updated2010/08/15
Links
Download
Website

DSPaintball is a physics-based drawing puzzle game for the NDS, in which you have to lead a bouncing ball to the finish point.

It was presented in the NEO Retro Coding Compo 2010 (Game) and Scenery Beta 2010 (NDS Games).

Features

  • 30 levels.
  • Painting is not unlimited.
  • Create and save up to 8 custom levels.

Installation

There are 2 versions available:

  • DSpaintball_flash.nds - Only works in flash cart. Saves custom levels in .dat.
  • Dspaintball_emu.nds - For emulator only. You can create a level and play it but unable to save.

To install on your flash card, DLDI patch .nds file if needed (if your card does not have auto-patching) and copy it to the root directory of the card.

User guide

The objective of this game is to lead a bouncing ball to the star by drawing paths on the touch screen.

There is also a level editor that allows you to save your custom level to the microSD and play them at a later time.

Menu options

  • Start game - Starts from the first level.
  • Select level - Choose the level you want to play.
  • Create levels - Level editor.
  • Play levels created - Play custom levels.

Cusom levels

In level editor, you need to include a starting point, goal and obstacles/level lines (draw with the Stylus).

You can create up to 8 custom levels, which are stored in a single file on DSpaintball.dat at the root of the microSD.

Controls

Basic:

Stylus - Draw lines to redirect ball

A - Throw/return the ball to initial position

B - Back to menu

Start - Return ball to original position and erase drawn lines

Level editor:

Stylus - Choose position of star/ball, Draw level lines/obstacles (green)

A - Switch between steps (posistion of the ball/star/line)

B - Back to menu

Start - Reset the entire level

Screenshots

dspaintball2.png dspaintball3.png

dspaintball4.png dspaintball5.png

Online Emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Compatibility

Tested on R4DS flashcard with Wood R4 firmware V. 1.12.

External links

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