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GiiBii Wii: Difference between revisions

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(Created page with "{{Infobox Wii Homebrews |title=GiiBii |image=giibiiwii.png |description=Game Boy, Game Boy Color and Super Game Boy (GB/GBC/SGB) emulator. |author=AntonioND |lastupdated=2009/08/20 |type=Handheld |version=0.1 |license=GPL-3.0 |download=https://dlhb.gamebrew.org/wiihomebrews/giibiiwii.png |website=https://www.skylyrac.net/tag/giibii.html |source=https://wii.scenebeta.com/noticia/giibii }} GiiBii is a GB/GBC/SGB emulator. It was initially developed by AntonioND for the Wii...")
 
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== User guide ==
== User guide ==
=== Main menu ===
=== Main menu ===
* Load game - Opens the file explorer to let you choose an allowed rom (.gb/.gbc/.cgb/.sgb). Press any button when it's loaded to start. If the game supports motion sensor like "Kirby's Tilt 'n' Tumble", you will be asked to calibrate your wiimote here. The emulator can run games with timer like "Pokemon Crystal" and games with "rumble" like "Pokemon Pinball".
* Load game - Opens the file explorer to let you choose an allowed rom (.gb/.gbc/.cgb/.sgb). Press any button when it's loaded to start. If the game supports motion sensor like "Kirby's Tilt 'n' Tumble", you will be asked to calibrate your Wiimote here. The emulator can run games with timer like "Pokemon Crystal" and games with "rumble" like "Pokemon Pinball".
* Serial port - Selects the chosen device to "connect" to gb serial port. Must be selected before loading the game, if not, it won't emulate any device.
* Serial port - Selects the chosen device to "connect" to gb serial port. Must be selected before loading the game, if not, it won't emulate any device.
** No device - Nothing connected.
** No device - Nothing connected.

Revision as of 06:02, 4 Haziran 2024

GiiBii
Giibiiwii.png
General
AuthorAntonioND
TypeHandheld
Version0.1
LicenseGPL-3.0
Last Updated2009/08/20
Links
Download
Website
Source

GiiBii is a GB/GBC/SGB emulator. It was initially developed by AntonioND for the Wii, and later, it was adapted for the PC.

The homebrew was entered into the Scenery Beta 2009.

User guide

Main menu

  • Load game - Opens the file explorer to let you choose an allowed rom (.gb/.gbc/.cgb/.sgb). Press any button when it's loaded to start. If the game supports motion sensor like "Kirby's Tilt 'n' Tumble", you will be asked to calibrate your Wiimote here. The emulator can run games with timer like "Pokemon Crystal" and games with "rumble" like "Pokemon Pinball".
  • Serial port - Selects the chosen device to "connect" to gb serial port. Must be selected before loading the game, if not, it won't emulate any device.
    • No device - Nothing connected.
    • GB Printer - Will output to programdir/snapshots/printerXXXX.bmp If the program dir is not given to GiiBii, it will output the bmp files to the same folder as the rom.
  • GameBoy type:
    • Choose always - When loading a game, you will be asked to press a button to choose the device you want.
    • Auto (GBC>SGB>GB) - Will select GBC if the game has GBC features, if not, and if the game has SGB features it will choose SGB, if not, it will choose GB.
    • Others - Force that mode. GBA is just the GBA in GBC mode.
  • Credits - The credits.
  • Exit to HBC - Return to the homebrew channel.

In game menu

  • Save game - Writes data to a .sav file.
  • Return to game - Closes the menu.
  • Screen configuration - Zoom, Move screen up/down, Change screen ratio.
  • Interframe blending - The LCD display of the GB is slow, so it seems to blend last 2 frames. This option will activate that effect. By default it is enabled in GB/GBP/GBC modes.
  • Screenshot - Take a screenshot to programdir/snapshots/snapXXXX.bmp. If the program dir is not given to GiiBii, it will output the bmp files to the same folder as the rom.
  • Screenshot blending - Blend 2 last frames when taking a screenshot.
  • Exit game and save - The same as "Save game", but this will exit to main menu.
  • Exit game - Return to main menu without saving.
  • Exit to HBC - Return to the homebrew channel without saving.1

Notes

The border shown in the screenshot is due to the Super GameBoy. To display it, you need to set the game to SGB or SGB2 mode in the emulator settings (although it's not the same as the GameBoy Color and the screen colors are different; in the Pokémon Yellow capture, it's not noticeable, but during a battle or on the map, it is).

On the other hand, the SGB mode allows multiplayer on the same console in some games.

If a game doesn't have Super GameBoy features, setting it to SGB or SGB2 mode will only slow down when you use the turbo button. Usually, you don't have to worry about this. By default, the emulator is set to choose GBC mode if the game uses GBC hardware; if not, it checks to see if it has SGB features, loads it in SGB mode if it does, and if it has nothing, it loads it in normal GB mode. But since there are GBC games with SGB features, sometimes you'll need to force SGB mode to use them.

Controls

Main menu:

Up/Down/A/B - Navigate

Left/Right - Navigate faster

In game:

Hold the Wiimote rotated with the 1 and 2 buttons in the right.

Home - Go to ingame menu

A - "Turbo" mode

D-Pad - Game Boy D-Pad

Minus - Game Boy Select

Plus - Game Boy Start

1 - Game Boy B

2 - Game Boy A

In game menu (Screen config):

Plus/Minus - Zoom

Up/Down - Move screen up/down

Left/Right - Change screen ratio

A - Save

B - Cancel

Screenshots

giibiiwii2.jpg

Known issues

And although it has high compatibility, some games still have issues, and some cartridges aren't emulated (although the vast majority are).

External links

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