Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

NDS Music Player: Difference between revisions

From GameBrew
(Created page with "{{Infobox homebrew | title = SSEQ Player | image = File:Ndsmusicplayer.png | type = Audio Player | version = 15 September 2011 | licence = Mixed...")
 
No edit summary
Line 14: Line 14:


==Installation==
==Installation==
#Place a sseq file, a sbnk file and a swar file in the fs folder
Place a sseq file, a sbnk file and a swar file in the fs folder.
#Open arm9/source/template.c and edit the parameters to the PlaySeq call accordingly
 
#Compile by using make
Open arm9/source/template.c and edit the parameters to the PlaySeq call accordingly.
 
Compile by using make.


==Media==
==Media==
Line 29: Line 31:
==Changelog==
==Changelog==
'''15 September 2011'''
'''15 September 2011'''
*Automatic play mode added. Push select to enable/disable it.
* Automatic play mode added. Push select to enable/disable it.
*Track Fadeout option added. Push Y to make it happen. (Will also happen in auto-play mode after 2 loops of a given sequence.)
* Track Fadeout option added. Push Y to make it happen. (Will also happen in auto-play mode after 2 loops of a given sequence.)
*File names with special characters, like Pokémon, no longer cause problems for SPS Maker.
* File names with special characters, like Pokémon, no longer cause problems for SPS Maker.
*Pause mode added. Push Start to pause/resume a given sequence.
* Pause mode added. Push Start to pause/resume a given sequence.


'''14 September 2011'''
'''14 September 2011'''
*Single track sequence support added.
* Single track sequence support added.
*seq_bpm bug fixed. Now sequences that expect to be played back at 360 bpm, actually correctly play back at 360 bpm, instead of 240 bpm, queueing up the remaining 120 for a future sequence that expects to be played slower.
* seq_bpm bug fixed. Now sequences that expect to be played back at 360 bpm, actually correctly play back at 360 bpm, instead of 240 bpm, queueing up the remaining 120 for a future sequence that expects to be played slower.


'''12 September 2011'''
'''12 September 2011'''
*Avenir implemented support for use with front-ends, like moonshell and the like. Merged those changes in.
* Avenir implemented support for use with front-ends, like moonshell and the like. Merged those changes in.


'''10 September 2011'''
'''10 September 2011'''
*SPS now have all of the dummy sequence entries removed on load in SSEQPlayer. <No Entry> is no longer skipped.
* SPS now have all of the dummy sequence entries removed on load in SSEQPlayer. <No Entry> is no longer skipped.


'''1.0g'''
'''1.0g'''
*Updated again, this time SSEQPlayer, to make 100% certain that EVERY valid SPS file is correctly listed.  
* Updated again, this time SSEQPlayer, to make 100% certain that EVERY valid SPS file is correctly listed.  
*As a side effect, if the rom file for which an SPS belongs is moved/deleted, then the SPS is no longer listed in SSEQPlayer.
* As a side effect, if the rom file for which an SPS belongs is moved/deleted, then the SPS is no longer listed in SSEQPlayer.


'''1.0e'''
'''1.0e'''
*Caitsith2 updated SPSMaker to put all SDATs for one game into one SPS, before it was one SPS per SDAT.
* Caitsith2 updated SPSMaker to put all SDATs for one game into one SPS, before it was one SPS per SDAT.


'''1.0d'''
'''1.0d'''
*Fincs added more stuff to his player  
* Fincs added more stuff to his player  


'''1.0c'''
'''1.0c'''
*Add support for multi-wavearcs!
* Add support for multi-wavearcs!


'''1.0b'''
'''1.0b'''
*Caitsith2 has been working on the music player part of this. Now it supports stopping and freeing up memory before playing another song, also there are some other playback fixes concerning looping.
* Caitsith2 has been working on the music player part of this. Now it supports stopping and freeing up memory before playing another song, also there are some other playback fixes concerning looping.


==Credits==
==Credits==

Revision as of 00:14, 17 Mayıs 2021

SSEQ Player
Ndsmusicplayer.png
General
Author(s)KazoWAR
TypeAudio Player
Version15 September 2011
LicenceMixed
Links
[Media:Ndsmusicplayer91511.rar Download]
Website
Source
Advertisements

<htmlet>adsense</htmlet>


This is a homebrew player of Nintendo's SSEQ sequence format, used in commercial DS games.

Installation

Place a sseq file, a sbnk file and a swar file in the fs folder.

Open arm9/source/template.c and edit the parameters to the PlaySeq call accordingly.

Compile by using make.

Media

Trailer:

Update Trailer:

Changelog

15 September 2011

  • Automatic play mode added. Push select to enable/disable it.
  • Track Fadeout option added. Push Y to make it happen. (Will also happen in auto-play mode after 2 loops of a given sequence.)
  • File names with special characters, like Pokémon, no longer cause problems for SPS Maker.
  • Pause mode added. Push Start to pause/resume a given sequence.

14 September 2011

  • Single track sequence support added.
  • seq_bpm bug fixed. Now sequences that expect to be played back at 360 bpm, actually correctly play back at 360 bpm, instead of 240 bpm, queueing up the remaining 120 for a future sequence that expects to be played slower.

12 September 2011

  • Avenir implemented support for use with front-ends, like moonshell and the like. Merged those changes in.

10 September 2011

  • SPS now have all of the dummy sequence entries removed on load in SSEQPlayer. <No Entry> is no longer skipped.

1.0g

  • Updated again, this time SSEQPlayer, to make 100% certain that EVERY valid SPS file is correctly listed.
  • As a side effect, if the rom file for which an SPS belongs is moved/deleted, then the SPS is no longer listed in SSEQPlayer.

1.0e

  • Caitsith2 updated SPSMaker to put all SDATs for one game into one SPS, before it was one SPS per SDAT.

1.0d

  • Fincs added more stuff to his player

1.0c

  • Add support for multi-wavearcs!

1.0b

  • Caitsith2 has been working on the music player part of this. Now it supports stopping and freeing up memory before playing another song, also there are some other playback fixes concerning looping.

Credits

Kiwids, for making the SDAT spec and for providing valuable information regarding volume mixing.

Advertising: