Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

A Werewolf Tale GBA: Difference between revisions

From GameBrew
m (Text replacement - "Category:Support the author" to "")
No edit summary
Line 20: Line 20:
A Werewolf Tale a chaotic puzzle action homebrew game for the Game Boy Advance.
A Werewolf Tale a chaotic puzzle action homebrew game for the Game Boy Advance.


It was participated in the Neoflash 2012 Summer competition, rank 2nd in The Game division.
It was participated in the NEO Retro Coding Compo 2012 (Game, 2nd prize).


==User guide==
==User guide==
Line 79: Line 79:
* Author's website - http://holyhellgba.blogspot.com/p/a-werewolf-tale-gba.html
* Author's website - http://holyhellgba.blogspot.com/p/a-werewolf-tale-gba.html
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=7464.0
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=7464.0
[[Category:NEO Retro Coding Compo 2012]]

Revision as of 11:39, 31 Mayıs 2024

a Werewolf Tale
Awerewolftale02.png
General
Authorgenecyst
TypeAction
Version2012
LicenseMixed
Last Updated2012/08/18
Links
Download
Website
Support Author

A Werewolf Tale a chaotic puzzle action homebrew game for the Game Boy Advance.

It was participated in the NEO Retro Coding Compo 2012 (Game, 2nd prize).

User guide

Story

You are the werewolf of the title and you decide to enter dracula's castle to ask him to delete his course.

Dracula's not happy to have visitors so you got plenty of his fellows that will try to stop you!

Reach the Dracula's room to free yourself.

Gameplay

Your werewolf has the ability to walk any wall or roof. He can punch, dash and jump.

  • Punch or dash your enemies right in head to kill them.
  • Use defense to daze your opponent in case of direct attack or to reflect them the bullets they throw you.
  • When you jump, you go directly to the wall opposite to the one you stand.

Landing on spikes will hurt you and throw you back at the start point of your jump.

Your jump works also as attack and defense together: it reflects bullets and kills enemies. It's the most effective and rapid weapon to collect chain score.

There are three gauges on the osd:

  • Red - Indicates your health.
  • Blue - The chain meter.
  • Green - The magic meter.

The green one is charged by green gems you obtain killing enemies. Once the gauge is full, if you have acquired powerups during games, you'll be able to use them.

Once your green meter is full, the enemies will drop golden ingots, which size depends on your blue chain meter counter. Bigger ingot bigger points value.

Any time you kill an enemy the blue gauge replenishes and starts a rapid depleting. To rise up your chain counter you have to defeat an enemy before the chain gauge goes down to 0.

Controls

D-Pad Left/Right - Move the character

B - Punch

A - Jump

L/R - Defense

Left/Right+Down+B - Dash

Screenshots

awerewolftale3.png awerewolftale4.png

awerewolftale5.png awerewolftale6.png

Media

A Werewolf Tale - gba homebrew (genecyst01)

minitrailer4 (genecyst01)

External links

Advertising: