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The GX2 example was adapted from an [http://www.opengl-tutorial.org/beginners-tutorials/tutorial-4-a-colored-cube/ OpenGL tutorial], with enhancements including: | The GX2 example was adapted from an [http://www.opengl-tutorial.org/beginners-tutorials/tutorial-4-a-colored-cube/ OpenGL tutorial], with enhancements including: | ||
* Added automatic cube rotation (initially). | * Added automatic cube rotation (initially). | ||
* Added | * Added GamePad D-PAD controls to rotate the cube manually. | ||
* Changed aspect ratio to 16:9 instead of 4:3. | * Changed aspect ratio to 16:9 instead of 4:3. | ||
Latest revision as of 12:39, 21 Mayıs 2024
Colored Cube | |
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General | |
Author | Dimok |
Type | Demos |
Version | 2016 |
License | Mixed |
Last Updated | 2016/03/15 |
Links | |
Download | |
Website | |
Source | |
A demo homebrew written in C that showcases a rotating colored cube made from triangle primitives, demonstrating the use of the WiiU GX2 engine. It uses GLM library as the math library for matrix/vector calculations.
The GX2 example was adapted from an OpenGL tutorial, with enhancements including:
- Added automatic cube rotation (initially).
- Added GamePad D-PAD controls to rotate the cube manually.
- Changed aspect ratio to 16:9 instead of 4:3.
The GLSL shader code and other aspects remain the same as the original example.
Controls
D-Pad - Rotate the cube
Home - Quit the app
Compatibility
The application is compatible with HBL v1.1.