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GTA Native Resolution Patch Vita: Difference between revisions

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== External links ==
== External links ==
* GitHub - https://github.com/TheOfficialFloW/GTANativeRes
* GitHub - https://github.com/TheOfficialFloW/GTANativeRes
[[Category:Support the author]]

Latest revision as of 04:33, 17 Mayıs 2024

GTA Native Resolution Patch
Gtanativeresvita2.png
General
AuthorTheFloW
TypeGame Hacks
Version0.3
LicenseGPL-3.0
Last Updated2020/09/24
Links
Download
Website
Support Author

This plugin increases the internal resolution of the game to native 960x544 resolution and adds mipmap patches to use higher resolution textures.

The trade-off is ~20FPS (originally ~30FPS) and 16bit color depth instead of 32bit.

It is recommended to use this plugin in conjunction with RemasteredControls to get the greatest game experience.

Installation

Requirements:

  • Adrenaline v7 or higher.
  • Option "Force high memory layout" disabled (Recovery menu > Advanced > Advanced configuration).

Supported titles:

  • Grand Theft Auto: Vice City Stories [ULUS10160] (v3.00)
  • Grand Theft Auto: Liberty City Stories [ULUS10041] (v3.00)

To install the patch, copy gta_native.prx to ux0:pspemu/seplugins/.

Write this line to ux0:pspemu/seplugins/game.txt

ms0:/seplugins/gta_native.prx 1

Screenshots

gtanativeresvita3.png

Known issues

  • If enabled, other games may not be able to launch.
  • Not compatible with cheat plugins.

Changelog

v0.3

  • Updated for Adrenaline v7.

v0.2

  • Fixed bug where the savedata menu was not shown.

v0.1

  • First Release.

Credits

Thanks to Kabuto_Kun for prior research.

External links

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