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| author = CTurt | | author = CTurt | ||
| website = https://github.com/CTurt/Cinoop | | website = https://github.com/CTurt/Cinoop | ||
| source = https://dlhb.gamebrew.org/3dshomebrew/Cinoop-master.zip | | source = https://dlhb.gamebrew.org/3dshomebrew/Cinoop-master.zip | ||
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= Cinoop | = Cinoop 3DS = | ||
A multiplatform Game Boy emulator written in C; currently available for: Windows, OS X, Linux based OSes, Nintendo DS, Nintendo 3DS, Nintendo GameCube, Sony PSP, and Sony PS4. Read my article about writing Cinoop [http://cturt.github.io/cinoop.html here]. | A multiplatform Game Boy emulator written in C; currently available for: Windows, OS X, Linux based OSes, Nintendo DS, Nintendo 3DS, Nintendo GameCube, Sony PSP, and Sony PS4. Read my article about writing Cinoop [http://cturt.github.io/cinoop.html here]. | ||
== Progress == | == Progress == | ||
'''CPU:''' All instructions are implemented, '''GPU:''' Can display tile maps, and sprites. Palette swapping is not implemented yet, so some colours may be displayed incorrectly. '''Memory:''' Support for 32KB ROMs, without mappers, only (Tetris and Dr. Mario), '''Input:''' Supported, '''Sound:''' None, '''Games:''' Tetris is most likely the only playable game | '''CPU:''' All instructions are implemented, '''GPU:''' Can display tile maps, and sprites. Palette swapping is not implemented yet, so some colours may be displayed incorrectly. '''Memory:''' Support for 32KB ROMs, without mappers, only (Tetris and Dr. Mario), '''Input:''' Supported, '''Sound:''' None, '''Games:''' Tetris is most likely the only playable game. | ||
== Building == | == Building == | ||
Just run <code>make</code> on the directory to build all binaries. You can also run <code>make windows</code> for just Windows, <code>make ds</code> for just DS, <code>make gamecube</code> for just GameCube, <code>make 3ds</code> for just 3DS, <code>make linux</code> for just Linux, <code>make psp</code> for just PSP, or <code>make ps4</code> for just PS4. Building the Windows version requires [https://github.com/CTurt/LDFS LDFS], and has been tested with [http://www.mingw.org/ MinGW], using another compiler may require some tweaking. Building the DS version requires devkitARM and libnds, from [http://devkitPro.org devkitPro]. Building the GameCube version requires devkitPPC and libogc, from [http://devkitPro.org devkitPro]. Building the 3DS version requires devkitARM and ctrulib from [http://devkitPro.org devkitPro]. Building the Linux version requires [http://en.wikipedia.org/wiki/X_Window_System X11], and the OpenGL development files. It has been tested with [http://www.ubuntu.com/ Ubuntu]. Building the PSP version requires the [http://sourceforge.net/projects/minpspw/ Minimalist PSP SDK]. Building the PS4 version requires [https://github.com/CTurt/PS4-SDK PS4-SDK]. Building and running the OS X version requires [https://xquartz.macosforge.org XQuartz]. | Just run <code>make</code> on the directory to build all binaries. You can also run <code>make windows</code> for just Windows, <code>make ds</code> for just DS, <code>make gamecube</code> for just GameCube, <code>make 3ds</code> for just 3DS, <code>make linux</code> for just Linux, <code>make psp</code> for just PSP, or <code>make ps4</code> for just PS4. Building the Windows version requires [https://github.com/CTurt/LDFS LDFS], and has been tested with [http://www.mingw.org/ MinGW], using another compiler may require some tweaking. | ||
Building the DS version requires devkitARM and libnds, from [http://devkitPro.org devkitPro]. Building the GameCube version requires devkitPPC and libogc, from [http://devkitPro.org devkitPro]. Building the 3DS version requires devkitARM and ctrulib from [http://devkitPro.org devkitPro]. Building the Linux version requires [http://en.wikipedia.org/wiki/X_Window_System X11], and the OpenGL development files. It has been tested with [http://www.ubuntu.com/ Ubuntu]. Building the PSP version requires the [http://sourceforge.net/projects/minpspw/ Minimalist PSP SDK]. Building the PS4 version requires [https://github.com/CTurt/PS4-SDK PS4-SDK]. Building and running the OS X version requires [https://xquartz.macosforge.org XQuartz]. | |||
== Usage == | == Usage == | ||
For Windows, OS X, and Linux, pass the ROM you would like to run as the first argument. You can do this by either dragging the ROM onto Cinoop, or starting it from the command line: cinoop tetris.gb To view the full debug log, you will need to redirect <code>stdout</code> to a file, like so: cinoop tetris.gb 1>debug.txt For PS4, the ROM is read from a USB flash drive as a raw image. Use [http://sourceforge.net/projects/win32diskimager/ Win32 Disk Imager] or <code>dd</code> to write it for example. For other versions, the ROM name is hard coded as <code>tetris.gb</code>. | For Windows, OS X, and Linux, pass the ROM you would like to run as the first argument. You can do this by either dragging the ROM onto Cinoop, or starting it from the command line: cinoop tetris.gb To view the full debug log, you will need to redirect <code>stdout</code> to a file, like so: cinoop tetris.gb 1>debug.txt For PS4, the ROM is read from a USB flash drive as a raw image. Use [http://sourceforge.net/projects/win32diskimager/ Win32 Disk Imager] or <code>dd</code> to write it for example. For other versions, the ROM name is hard coded as <code>tetris.gb</code>. |
Revision as of 03:53, 27 April 2020
Cinoop 3DS
A multiplatform Game Boy emulator written in C; currently available for: Windows, OS X, Linux based OSes, Nintendo DS, Nintendo 3DS, Nintendo GameCube, Sony PSP, and Sony PS4. Read my article about writing Cinoop here.
Progress
CPU: All instructions are implemented, GPU: Can display tile maps, and sprites. Palette swapping is not implemented yet, so some colours may be displayed incorrectly. Memory: Support for 32KB ROMs, without mappers, only (Tetris and Dr. Mario), Input: Supported, Sound: None, Games: Tetris is most likely the only playable game.
Building
Just run make
on the directory to build all binaries. You can also run make windows
for just Windows, make ds
for just DS, make gamecube
for just GameCube, make 3ds
for just 3DS, make linux
for just Linux, make psp
for just PSP, or make ps4
for just PS4. Building the Windows version requires LDFS, and has been tested with MinGW, using another compiler may require some tweaking.
Building the DS version requires devkitARM and libnds, from devkitPro. Building the GameCube version requires devkitPPC and libogc, from devkitPro. Building the 3DS version requires devkitARM and ctrulib from devkitPro. Building the Linux version requires X11, and the OpenGL development files. It has been tested with Ubuntu. Building the PSP version requires the Minimalist PSP SDK. Building the PS4 version requires PS4-SDK. Building and running the OS X version requires XQuartz.
Usage
For Windows, OS X, and Linux, pass the ROM you would like to run as the first argument. You can do this by either dragging the ROM onto Cinoop, or starting it from the command line: cinoop tetris.gb To view the full debug log, you will need to redirect stdout
to a file, like so: cinoop tetris.gb 1>debug.txt For PS4, the ROM is read from a USB flash drive as a raw image. Use Win32 Disk Imager or dd
to write it for example. For other versions, the ROM name is hard coded as tetris.gb
.
Windows Controls
- B: Z
- A: X
- Start: Enter
- Select: Backspace
- DPad: Arrow keys
- Debug: Space
- Reset (not finished yet): *
- Quit: Escape
DS Controls
- B: B
- A: A
- Start: Start
- Select: Select
- DPad: DPad
GameCube Controls
- B: B
- A: A
- Start: Start
- Select: Z
- DPad: DPad
3DS Controls
- B: B
- A: A
- Start: Start
- Select: Select
- DPad: DPad or Circle Pad
Linux Controls
(not supported)
OS X Controls
(not supported)
PSP Controls
- B: Square
- A: Cross
- Start: Start
- Select: Select
- DPad: DPad
PS4 Controls
Use a DS as a wireless controller