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POWDER 3DS: Difference between revisions

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(Created page with "{{Infobox 3DS homebrew | title = POWDER | image = https://dlhb.gamebrew.org/3dshomebrew/POWDER.jpeg|250px | type = Other Games | version = v1,1 | licence = Mixed | author = no...")
 
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<youtube>byP7dK-WtNM</youtube>
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<img src="https://gbatemp.net/attachments/powder_header-jpg.74183/" alt="powder_header.jpg" class="bbCodeImage LbImage" style="">
<img src="https://gbatemp.net/attachments/powder_header-jpg.74183/" alt="powder_header.jpg" class="bbCodeImage LbImage" style="">
​</div><br> POWDER is a roguelike originaly developed specifically for the Gameboy Advance (GBA). It is not a port of an existing roguelike as the controls of the GBA are very different from the traditional keyboard, and the screen imposes some additional limitations. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16x16) rather than the traditional characters.<br> <br> The game goal is very simple (<img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie17" alt=":evil:" title="evil :evil:">), descend into the depths of the dungeon until you reach the foul daemon known as &quot;He who the author cannot spell consistently&quot;, or, Baezl'bub. When you have slain Baezl'bub in heroic combat, or, if Baezl'bub dies in any way, retrieve his black heart and bring it to the surface world.<br> <br>
​</div><br> POWDER is a roguelike originaly developed specifically for the Gameboy Advance (GBA). It is not a port of an existing roguelike as the controls of the GBA are very different from the traditional keyboard, and the screen imposes some additional limitations. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16x16) rather than the traditional characters.<br> <br> The game goal is very simple, descend into the depths of the dungeon until you reach the foul daemon known as &quot;He who the author cannot spell consistently&quot;, or, Baezl'bub. When you have slain Baezl'bub in heroic combat, or, if Baezl'bub dies in any way, retrieve his black heart and bring it to the surface world.<br> <br>
<div style="text-align: center">--------&#8203;</div><br>
<div style="text-align: center">--------&#8203;</div><br>
The source code of my port is on my github (<a href="https://github.com/nop90/POWDER-3DS" target="_blank" class="externalLink" rel="nofollow">https://github.com/nop90/POWDER-3DS</a>).<br>
The source code of my port is on my github - https://github.com/nop90/POWDER-3DS.<br>
The compiled game (3dsx an CIA versions) is released on github (<a href="https://github.com/nop90/POWDER-3DS/releases" target="_blank" class="externalLink" rel="nofollow">https://github.com/nop90/POWDER-3DS/releases</a>).<br>
The compiled game (3dsx an CIA versions) is released on github - https://github.com/nop90/POWDER-3DS/releases.<br>
<br>
<br>
<b>Credits:</b><br>
<b>Credits:</b><br>
The original game is made by Jeff Lait (<a href="http://www.zincland.com/powder/?pagename=about" target="_blank" class="externalLink" rel="nofollow">http://www.zincland.com/powder/?pagename=about</a>)<br>
The original game is made by Jeff Lait - http://www.zincland.com/powder/?pagename=about<br>
This game uses the sf2d library created by <a href="https://gbatemp.net/members/292975/" class="username" data-user="292975, @xerpi">@xerpi</a><br>
This game uses the sf2d library created by @xerpi<br>
<br>
<br>
<span style="text-decoration: underline"><span style="font-size: 22px">Changelog</span></span><br>
<span style="text-decoration: underline"><span style="font-size: 22px">Changelog</span></span><br>
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Revision as of 02:46, 27 April 2020

Template:Infobox 3DS homebrew


<img src="https://gbatemp.net/attachments/powder_header-jpg.74183/" alt="powder_header.jpg" class="bbCodeImage LbImage" style="">


POWDER is a roguelike originaly developed specifically for the Gameboy Advance (GBA). It is not a port of an existing roguelike as the controls of the GBA are very different from the traditional keyboard, and the screen imposes some additional limitations. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16x16) rather than the traditional characters.

The game goal is very simple, descend into the depths of the dungeon until you reach the foul daemon known as "He who the author cannot spell consistently", or, Baezl'bub. When you have slain Baezl'bub in heroic combat, or, if Baezl'bub dies in any way, retrieve his black heart and bring it to the surface world.

--------​


The source code of my port is on my github - https://github.com/nop90/POWDER-3DS.
The compiled game (3dsx an CIA versions) is released on github - https://github.com/nop90/POWDER-3DS/releases.

Credits:
The original game is made by Jeff Lait - http://www.zincland.com/powder/?pagename=about
This game uses the sf2d library created by @xerpi

Changelog

Ver. 1.1 (04 February 2017)
- Raised walking speed
- Changed version string from GBA to 3DS

Ver. 1.0 (02 February 2017)
- Added an option to select dual or single screen
- Fixed stylus touch point alignemt with starting menu
- Fixed home menu events handling (for CIA version)

Ver. 0.3 (22 January 2017)
- More tilesets
- No more freezes and creashes
- CIA version

Ver. 0.2alpha (16 January 2017)

- Fixed colors
- Added bottom screen
- Added stylus control support
- Fixed key input

Please clean any sav file in the 3ds/Powder folder from the previous version, or you'll have problems.

Ver. 0.1preview (08 January 2017)
- First release (not stable).
- Very basic GUI

Installation

In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher. All the resources are included in the executable using romfs.

The game creates a Powders subfolder inside the 3ds folder if doesn't exist. Here will be saved your savefiles and game configs.

Commands

PAD - move
A - select/throw
B - back/cast spell
Start or X - open menu
Select or Y -open inventoty
L and R can be mapped to some actions (play the tutorial for more info)

Known Bugs

- The keybord grid is not aligned with characters

To Do List

- Add an grid for the movement input with stylus

Screenshots

<img src="https://gbatemp.net/attachments/powder1-png.75170/" alt="POWDER1.png" class="bbCodeImage LbImage" style=""> <img src="https://gbatemp.net/attachments/powder2-png.75171/" alt="POWDER2.png" class="bbCodeImage LbImage" style=""> <img src="https://gbatemp.net/attachments/powder3-png.75172/" alt="POWDER3.png" class="bbCodeImage LbImage" style=""> <img src="https://gbatemp.net/attachments/powder4-png.75173/" alt="POWDER4.png" class="bbCodeImage LbImage" style=""> <img src="https://gbatemp.net/attachments/powder5-png.75174/" alt="POWDER5.png" class="bbCodeImage LbImage" style="">

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