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* Metroid Construction - https://metroidconstruction.com/hack.php?id=604 | * Metroid Construction - https://metroidconstruction.com/hack.php?id=604 | ||
* Metroid Construction - https://forum.metroidconstruction.com/index.php/topic,5199.0.html | * Metroid Construction - https://forum.metroidconstruction.com/index.php/topic,5199.0.html | ||
Revision as of 06:01, 10 Mayıs 2024
Mintroid | |
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General | |
Author | Golden Warrior |
Type | Game Hacks |
Version | 1.01 |
License | Mixed |
Last Updated | 2020/06/18 |
Links | |
Download | |
Website | |
Mintroid is a rom hack of Metroid: Zero Mission, it was an attempt to create something short and fun while limited to a 10x10 minimap space. The minty theme put on top is just for some extra fun.
Installation
ROM information | |
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Original game | Metroid: Zero Mission |
File | Metroid - Zero Mission (U) |
The patch is in IPS format, you can use either Lunar IPS or Floating IPS to apply the patch.
User guide
Story
This hack is, as stated, very short and even within that shortness has plenty of intentional sequence breaks.
As a side note, the hack is not made to be very challenging,, give Hard (Menthol) mode a try if Minty mode is too easy for your taste.
Tips and other info
Since the hack is in a 10x10 space, if you want to 100% it, just make sure to fill out the entire 10x10 square on the minimap.
There are a few intentional places to skip progression, including a heat run that has been tested in all difficulties.
This hack was designed to be as speedrunnable as possible.
Map, with map room location. |
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Screenshots
Known issues
Ship only shows up after you've left the starting room and return.
Hidden Energy Tanks and Missile Tanks do not share their sprite with the tileset, leading to have them just out the open when it was meant to be hidden.
Changelog
2020/06/19
- Fixed the gunship bottom turning red when lifting off.
2020/06/18
- Modified even more palettes.
- Changed a few tiles to stop enemies from glitching.
- Made intended hidden items hidden again.
- Fixed some vertical doors having incorrect Y exits.
- Minor text changes.
2020/06/17
- Flipped Chozo Statues that needed it.
- Edited some more palettes.
- Modified Samus' palettes for firing and charging.
- Modified beam damage to make the game less easy at the start.
- Modified a few enemies hp and weakness values.
- Fixed lava not being animated in certain rooms.
- Fixed a few broken map tiles.
- Fixed a few more graphical bugs.
- End percent now scales properly to 100% when you collect all items.
- Removed certain annoying enemies.
- Replaced a Listerine Bottle with a Tic Tac Case to give a satisfying 100% amount of energy and missiles.
- Replaced Ice Beam sprite to match its name.
- Added a simple custom title.
2020/06/15
- Fixed Deorem breaking blocks on its way out.
- Fixed Charge Beam disappearing.
- Fixed Rinkas glitching after Charge Beam is obtained.
- Fixed extraneous speed boost blocks in Kraid room.
- Fixed Mother Brain tank not breaking using caauyjdp's experimental patch (Thank you so much caauyjdp).
- Fixed Varia Room clipdata allowing OOB.
- Made door in MB room a grey door to disallow going that way for escape sequence.
- Made some minor palette modifications to further match the theme.
- (Not in game) fixed my post typo where I said 26% was max, not 27%. It is in fact 27%.
Credits
- Biospark for MAGE, without which this would not have been done.
- Cosmic and all others involved in making the incredibly useful ZMHT.
- caauyjdp for the patch to fix Mother Brain's tank not working visually.
- My friends for playesting and making theming suggestions/
Playtesters:
- Conner.
- caauyjdp.
- Lavama.
External links
- Metroid Construction - https://metroidconstruction.com/hack.php?id=604
- Metroid Construction - https://forum.metroidconstruction.com/index.php/topic,5199.0.html