Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Chip Advance GBA: Difference between revisions

From GameBrew
m (Text replacement - "Category:GBA homebrew games" to "")
m (Text replacement - "Category:Homebrew puzzle games on GBA" to "")
Line 67: Line 67:
==External links==
==External links==
* Author's website - [https://web.archive.org/web/20130625022658/http://www.portabledev.com/pages/gba/jeuxdev.-perso/chip-advance.php http://www.portabledev.com/] (archived)
* Author's website - [https://web.archive.org/web/20130625022658/http://www.portabledev.com/pages/gba/jeuxdev.-perso/chip-advance.php http://www.portabledev.com/] (archived)
[[Category:Homebrew puzzle games on GBA]]

Revision as of 04:42, 10 Mayıs 2024

Chip Advance
Chipadvance02.png
General
AuthorAlekmaul
TypePuzzle
Version2.1
LicenseMixed
Last Updated2007/01/27
Links
Download
Website

This is a remake of Chip's Challenge, a puzzle game originally from the Atari Lynx. Made with DevKitPro and libgba, as well as the Adpcm reader from NRX.

Chip Advance was presented in the GBAX 2005 Coding Competition.

Features

  • 149 levels from the original version.
  • Password.

User guide

You are Chip, a computer geek. In order to enter a computer club and impress a girl, you have to pass all levels of the game.

The goal in each level is to collect all the processors in order to advance to the next level, within a limited time.

There are colored keys to open doors of the same color, switches that do certain things, walls that are secret passages, etc...

There are also blocks you can push all over the place to help you out.

Controls

D-Pad - Move

Start - Pause

A/B/L/R - Not assigned

Select - Restart level

Screenshots

chipadvance3.png chipadvance4.png

Changelog

V2.1 2007/01/27

  • Fixed a DMA bug that turns the screen upside down.

V1.0 2005/05/30

  • Finale 1.0 release, all levels are integrated.

V0.1 2005/03/13

  • Chip Advance initial release.

Credits

  • CODE & GFX - Alekmaul.
  • SOUND - Music adapted from David Wittaker.

Engine ADPCM by Damian Yerrick.

Special thanks to Brunni, Nes and Nrx for contribution.

External links

Advertising: