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GBA Graphics: Difference between revisions

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*Author's website - http://mobile-dev.ch/old.php?page=pcsoft_gbagraphics
*Author's website - http://mobile-dev.ch/old.php?page=pcsoft_gbagraphics


[[Category:GBA homebrew games]]
 
[[Category:PC utilities for GBA]]
[[Category:PC utilities for GBA]]
[[Category:NEO Summer Coding Compo 2006]]
[[Category:NEO Summer Coding Compo 2006]]

Revision as of 12:45, 9 Mayıs 2024

GBA Graphics
Gbagraphics2.png
General
AuthorFlorian Brönnimann (Brunni)
TypePC Utilities
Version1.09
LicenseMixed
Last Updated2010/01/21
Links
Download
Website
Source

GBA Graphics is a graphic converter for GBA and DS, and a powerful universal map editor for 2D projects. It's very complete and should be enough for some projects, like some platformers. It will spare you a lot of code to type, and provides a scripting system so you can customize it if you want.

The interface is also intuitive and provides powerful features such as object lists, multi-map editing with parallax scrolling, emulation of mirror and palette bits, resize from scratch, cut n' paste, undo/redo, etc.

Its use is recommended for OSLib and µLibrary maps.

Features

  • C development on Windows.
  • Complex graphics conversion and color reduction algorithms fitting hardware requirements.
  • Can fully be driven by script (language developed from scratch).
  • Templating support for converted data.

Screenshots

gbagraphics3.png

Changelog

1.09 2010/01/21

  • This version corrects a few bugs. It's been a long time, I don't know exactly what changed
  • The source has changed a lot though, because it is now using real .cpp/.h files instead of multiple .h files.
  • The plugin API has changed a bit. Separate compilation should make it easier to code your own plugins.

1.00b 2007/03/18

  • This is an old version of GBA Graphics.

External links

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