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Collie Defence GBA: Difference between revisions

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*Kickstarter - https://www.kickstarter.com/projects/elland/collie-defense
*Kickstarter - https://www.kickstarter.com/projects/elland/collie-defense


[[Category:GBA homebrew games]]
 
[[Category:Homebrew simulation games on GBA]]
[[Category:Homebrew simulation games on GBA]]

Revision as of 12:36, 9 Mayıs 2024

Collie Defence
Colliedefencegba2.png
General
Authorvayan
TypeSimulation
Versiondemo
LicenseMixed
Last Updated2023/07/14
Links
Download
Website
Source
Support Author

Collie Defence is a tower defence game for the Game Boy Advance.

It was created for the GBA Jam 2022 (3rd place).

Features

  • 4 breathtaking biomes.
  • 3 types of of enemies.
  • 3 kinds of tower.
  • Lots of levels.
  • Rumble pack support.
  • Open Source.

User guide

You're a Border Collie and you need to protect your flock of sheep.

Controls

B - Open the shop

A - Select your tower, Place your tower in the world

Screenshots

colliedefencegba3.png colliedefencegba4.png

colliedefencegba5.png colliedefencegba6.png

Compatibility

Works on Game Boy Advance Emulator like mGBA.

Or you can use a flashcard like EZ-Flash to play on real hardware.

Changelog

v1.1.0

  • New Features:
    • Add level/stage selection UI + new "high score" game mode.
    • Add basic SFX.
    • Add QRCode generation to share high score and story progress online.
    • Add basic website to receive and display save data.
    • Add more information during levels (wave number etc..).
    • Add screen shake when loosing life.
    • Add options to hide/show certain towers for each level.
    • Add save system to store high score and story progress.
    • Add more levels.
    • Add unique musics for each levels.
    • Add a new catapult tower.
    • Implement long press on the cursor.
  • Misc:
    • Migrate to LDtk 1.3.3.
    • Improve store to handle more towers.
    • Move more things into ROM storage.
    • Rename Collie Defence to Collie Defense GB -> US.
    • Revamp title screen.
    • Revamp game over screen.
    • Revamp win screen.
    • Some basic balancing.
  • Bugs:
    • Fix memory crashes.
    • Fix crashes after game over.
    • Fix some z-index bug.

v1.0.0

  • Start balancing tower/enemy settings.
  • Bump butano to 12.4.0.
  • Remove unlimited money.

v0.0.6

  • Add dog and sheep sprites.
  • Improve bullets physics.
  • Fix memory leaks.
  • Add start screen to host settings and level picker (wip).
  • Add rumble support.
  • Add level music (just placeholder musics for now).
  • Fix the store UI and other UI glitches.
  • Lot of bug fix.

v0.0.5

  • Fix palette issues (no more broken backgrounds).
  • Add some UI elements.
  • Add bear, fox and tiger enemies.
  • Add some random levels to test things.

v0.0.4

  • Add real assets and animations + lot of refactoring for future improvements.

v0.0.3

  • Improve tower selection with new Shop feature.
  • Finish implementing money resource (gain/spend etc..).
  • Improve tower attack range preview.
  • Fix every time related action not working properly.

v0.0.2

  • Add a new (less ugly) placeholder tileset.
  • Add win/gameover state.
  • Implement enemies wave.
  • Level switching.
  • Tower selection UI / aggro range indicator.
  • Add enemies lifebar + bullet damage.
  • Reduce level size to match GBA screen size.
  • Add CI script for Itch.io deployment.
  • Lot of random fix/improvements.

v0.0.1

  • Something is kind of sort of playable.

External links

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